RimWorld
76 оценки
All-Tech Melee
   
Награда
Добавяне към любими
В любими
Премахване от любими
Mod, 1.3, 1.4
Размер на файла
Публикуван на
Обновен на
259.309 KB
5 апр. 2022 в 4:38
3 ноем. 2022 в 21:21
12 бележки за промени ( преглед )

Абониране, за да се свали
All-Tech Melee

В 1 колекция от Endears
Big-ish pack for my playthrough
457 артикула
Описание
You can now cut using technology or don't

I just wanted to have a weapon for all tech level

These weapons have no special effects, just a more powerful version of the base weapon

I did not make the art.

The weapon model are made from cutting up textures from Vanilla Textures Expanded, if you want me to stop using the art or take down this page please send me a message.


Weapons included:

Neolithic Weapons
  • Sharp Stick (Can only be made of wood)
    (2.17DPS) (15% AP)

Industrial Weapons
  • Industrial Hammer
    (8.08DPS) (24% AP)

  • Industrial Longsword
    (9.54DPS) (37% AP)

  • Industrial Spear
    (8.78DPS) (46% AP)

  • Industrial Gladius
    (8.69DPS) (26% AP)

  • Industrial Sledgehammer
    (8.22DPS) (32% AP)

Spacer Weapons
  • Spacer Hammer
    (9.97DPS) (30% AP)

  • Spacer Longsword
    (11.40DPS) (44% AP)

  • Spacer Spear
    (10.70DPS) (57% AP)

  • Spacer Gladius
    (10.23DPS) (31% AP)

  • Spacer Sledgehammer
    (10.06DPS) (39% AP)

Ultratech Weapons
  • Ultratech Hammer
    (13.66DPS) (41% AP)

  • Ultratech Longsword
    (15.36DPS) (59% AP)

  • Ultratech Spear
    (14.51DPS) (76% AP)

  • Ultratech Gladius
    (14.17DPS) (42% AP)

  • Ultratech Sledgehammer
    (14.58DPS) (57% AP)


All damage value are based on steel versions of the weapon

Vanilla expanded shield compatibility

Things I plan on adding
  • Ultra tech weapons
  • two-handed sledge hammer
  • shortswords/gladius
  • Vanilla expanded shield compatibility
  • Knife

Does not work with CE
Популярни дискусии Всички (2)
4
17 окт. 2022 в 5:15
ЗАКАЧЕНА: Weapon suggestions
Endears
0
1 май 2022 в 6:00
ЗАКАЧЕНА: Balancing
Endears
44 коментара
Rassmond 1 март в 12:27 
It works in 1.5, but translucent parts of weapons become invisible, so looks kinda lame
blackrave 18 февр. в 6:46 
What's ETA on knoife?
Cluric 17 апр. 2024 в 9:20 
After some (but not extensive) tests I can say this mod works fine in 1.5 !
Not_A_Furry 11 апр. 2024 в 11:11 
Does this mod work for 1.5?
Bambaryła 12 февр. 2024 в 9:47 
hi Endears, i've added a patch for CE so hopefully next release of CE will see it as compatible :)
Endears  [автор] 3 ноем. 2022 в 21:20 
@Victor sure
Victor 3 ноем. 2022 в 17:35 
In your MeleeUltratech.xml, there is a Inherit="False" attribute inside your
<ThingDef Name="ATM_BaseUltratechMeleeWeapon_Blunt" (..)
that makes your weapons have no tags, could you remove it? It's for mod compatibility, trust me.
Bocchi the Deep Rock 30 окт. 2022 в 16:12 
thanks mate,finally able to play my wakanda run
Endears  [автор] 30 окт. 2022 в 6:18 
i have added a tag for 1.4
Bocchi the Deep Rock 29 окт. 2022 в 21:00 
is there any plan to update this to 1.4?