Total War: WARHAMMER III

Total War: WARHAMMER III

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The Motherland
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Tags: mod
File Size
Posted
Updated
319.076 MB
5 Apr, 2022 @ 7:48am
28 Jul @ 12:34am
44 Change Notes ( view )

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The Motherland

In 1 collection by Xoudad
WH3 - Kislev
15 items
Description
Originally posted by Militsa Lushadoch Gmelin, Ice Witch:
"Long ago, many Gospodar clans lived upon the Endless Steppe. Like today, it was a vast province and was lashed with the terrible energies of Chaos. The Gospodars were beset by all manner of foul foes, and the Daemon Gods offered surcease from these attacks if the Gospodars would but bow their head in worship. But the Gospodars were stubborn."



Hello there, us again for a first Warhammer 3 mod with a collaboration of Gunking, Calm, PaulH, ScribeUnited and meself ! This time we are aiming at reintroducing good old lore in the new Kislev CA proposed for game 3. You can find in the following the changes :

Ice Court

Sleds are here ! We’ve been working on retifying mounts for the Ice Court to make them more unique (no Bears or Wyrms) and aligned with what they should be :
  • Katarin now has access to 3 mounts, a warhorse, her own War Leopard Sestra and her own Elks pulled sled ! She has access to both lores of Ice and Tempest, and being the current ruler, she's also getting the Kislev flag back ! Plus katarin dropped Frost Fang for her good old Fear Frost.
  • Ice Witches now have access to 3 mounts, a warhorse, a generic War Leopard and an Ice sled
  • Frost Maidens now have access to 3 mounts, a warhorse, a generic War Leopard and a Frost sled

The leopard mounts and the amazing sled models have been made by Calm.
This is fully compatible with my own Katarin more icy sled mod.

Lore of Hag

Our custom lore of hag (credits [HN] and Venris) has been cut to keep the new CA one, the Ancient Widow feature has been turned into a skill ability available middle game for Ostyanka and the hags.

Talking about the hags, only one variant still remains with the actual lore of hags and a new skills line, Mother O has also been renamed to Baba like in the original lore.

The Golden Knight

We found part of the take CA gave to Naryska a bit weird so we decided to maker her more about representing the Kislev nation with a complete set of new items :
  • A sword given by the Ice Court
  • A golden armour given by the Cult of Dazh
  • A silencing shield given by the Cult of Ursun
  • An electric talisman given by the Cult of Tor

She also doesn’t spawn with her items anymore, you’ll have to unlock them like any other character.

Roster rework

Renaming

Some units have been renamed to match the lore better like Light War Sleds are now Oblast Sledges or War Bear Riders are now Sons of Ursun. A lot of those have been changed, and more will happen.

Bear Variations

We've all been a bit shocked by the omnipresence of White bears in the game, so we decided to make additional variants with black, cedar and honey bears.



Tsar Guard

The Bokha Palace Guard is clearly not just more armoured Kossars, they have been remaned to Kreml Guards and the model has been reworked to look more elite. Plus a new unit has been added using Bardiches, which is their signature weapon in lore.



The 2 units of Tsar Guards have been renamed and reskins as Druzhina, groups of minor Kislevite nobels fighting for their queen. The models feature stereotypes of each parts of the Kislevite society.

Urugan Cannons

A new lore artillery unit has been added, the Urugan Cannons acting as a first tier before little grom.

Sleds

From the first trailer we found the ice under the selds a bit weird... So both light/heavy sleds and little groms had the ice swapped for skiis. Plus the light sled (Oblast sledge) now uses horses instead of bears.



Gryphon Legion

The gryphon legion horses have been reskined to the old warhammer colours, being kinda their trademark.



Kostaltyn

To make it different from Boris & Katarin, Kostaltyn now has a black bear mount instead of a white one.

Settlements rework

The building icons like in the other games felt a bit generic, each level now have a unique icon. And talking about generic, the main 3 settlements are also being reworked with more loreful landmarks, namings and descriptions.

What to come ?

Few units, some rework, new lord and agent types.

Credits to PaulH & ScribeUnited for the lore, Gunking for the bear and horse textures, Calm for the sleds.

Lore ref. :
  • 2e RPG Realm of the Ice Queen
  • 6e White Dwarf list
  • Citadel Journal list
  • RPG Something Rotten in Kislev

Credits to a20t43c for the orignal art of the mod picture.
Screenshots by ColdWinter & Hazard.
New Ataman shield is a modified versionof Medieval Shield[skfb.ly] by Artem Mykhailov.

As always, thanks to our small community on Discord that does not stop feeding crazy ideas to make and improve mods.

If you want to share your ideas, lore discussions or just see what we are up to, join us on Discord [discord.gg].

[discord.gg]

Everything I do is for my own use and for the community, but if you want to support my work, you can still buy me a beer via my Patreon[www.patreon.com] :)

[www.patreon.com]
Popular Discussions View All (1)
1
29 Jan, 2023 @ 12:49pm
TTC compatibility problem
Captain Freakout
691 Comments
Xoudad  [author] 31 Jul @ 12:35am 
nope
Holynevil 30 Jul @ 6:45pm 
does this mod have any script appear around turn 19~23 ? i play KAtrina and around that turn i keep CTD after end of turn, the CRash repord keep say invalid LUA SCRIPT?
Xoudad  [author] 29 Jul @ 10:12am 
Strelsi yeah, but other mods already do that and are fully compat
SpardaSon21 28 Jul @ 5:07pm 
Yeah, the Streltsi are well-known for their use of the bardiche, especially since the IRL Strelsy also used that combination.

https://warhammerfantasy.fandom.com/wiki/Streltsi

https://en.wikipedia.org/wiki/Streltsy
Asgrim 28 Jul @ 2:07pm 
The Streltsi also had bardiches though? It was in the old WFRP Kislev source book, along with art of a bardiche-wielding Streltsi. If not a bardiche, at least consider a halberd or billhook, the lack of a solid+armoured line-holding anti-large unit is quite felt in the Kislev roster
Xoudad  [author] 28 Jul @ 12:29am 
@Asgrim: In old lore, the bardiche is very symbolic for the Kreml Guards so nope
@Freglz: Noted thx
Freglz 23 Jul @ 4:37am 
Small polishing errors: Steppe Nomads are incorrectly named Steppes Nomads, and some Regiments of Renown still carry their regular units' old names (for example, Oath-Brothers of Tor (War Bear Riders)).
Asgrim 14 Jul @ 3:07pm 
This mod is fantastic! Have you considered adding a bardiche-wielding Streltsi or halberd-wielding Armoured Kossar variant to fill the anti-large gap between Kossars (Spears) and the Kreml Guard and Ice Guard?
白夜 28 Jun @ 11:40pm 
原版的旗帜挺好看,现在这个太丑
HTG 27 Jun @ 11:59am 
Roger that :)