Total War: WARHAMMER III

Total War: WARHAMMER III

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Legendary Lore
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Tags: mod
File Size
Posted
Updated
46.922 MB
5 Apr, 2022 @ 7:50am
28 Mar @ 6:47am
21 Change Notes ( view )

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Legendary Lore

Description

This mod generates flavour text when certain conditions are met (see below). It has NO impact on gameplay.



EXPLORE: Travel to significant locations for your legendary lord or hero to learn their stories. Journey to the Cliff of Beasts as Archaon to learn how he acquired the Eye of Sheerian. Bring Alberic to the Sacred Pools to complete his Grail Quest. Travel to the Chamber of Visions to see a dread vision of your lord's fate in the End Times.

CONQUER: Was it anticlimactic when your High Elf army captured Naggarond, capital of the Dark Elves, and nothing happened? Were you disappointed when your Grombrindal defeated Malekith, avenging arguably the greatest grudge of all time, and the game failed to acknowledge it in any way? Well no more! Loreful matchups and conquests of racial capitals will now trigger custom events depicting these momentous events.

BUILD: Construct settlements and landmarks to learn about the region. Discover the temple-cities of Lustria, the bustling metropolises of the Empire, the mines and factories of the Dark Lands and much more. Learn about the armies of the world by recruiting their units and regiments of renown.



STEAM GUIDE: Click here to see a list of all the lore events and how to trigger them.

GUIDED CAMPAIGNS (OPTIONAL): If you prefer more guided lore-focused campaigns that discard the sandbox objectives for thematic lore appropriate routes then please consider the Victory Conditions Overhaul mod.



Will this mod work if it's out of date? Yes.
Is this mod save compatible? Yes.
Can I still unlock achievements with this mod? Yes.
Is this mod compatible with [insert mod here]? Yes.
Can I read events I have missed? Yes. Press the top right button and then click the Records tab.
Can I read events outside of the game itself? Yes. If you download Rusted Packfile Manager[tw-modding.com] you can open this mod and read all the text.
Is this mod available in any other languages? The following languages are available: French, Korean, Russian, Spanish, German and Chinese.
Does this mod work in multiplayer campaigns? Yes.
I found a bug/typo! Let us know in the comment section.



470 - lore compilation
Drunk Flamingo, PrussianWarfare, Caligula - authors of the Campaign Recruitment Events mod, which has been integrated with their permission.
金花 - author of the Chinese language submod
Gosudar - author of the Russian language submod
Screamingrock - author of the Korean language submod
Odapotato - author of the French language submod
FrittenFritz - author of the German language submod
Ferchu - author of the Spanish language submod

WRITERS:
Bopp, JPW, Norse, Tanit, He who cannot aim, Singemeister, Osamar Bin Laden, RandomNoob46, Noelwym, Rossco437, Screamingrock, Guvenoren, Fraxinus, Theia, Samari, Chad Thundercock, Uhluhtc, Parsefone.
(Click here for specifics.)

Thank you all for your time and effort spent towards the mod!
Popular Discussions View All (3)
438
19 Jul @ 11:56am
Contributions (Versus)
Oh_Man[TFE]
126
19 Feb @ 6:22pm
Contributions (Settlements Only)
Oh_Man[TFE]
701 Comments
Ebokianknight 22 Jul @ 12:32am 
Noticed that anytime I defeat a settlement with a black ark, the lua scripts breaks. "Battle involving human faction [wh2_dlc11_def_the_blessed_dread] has been fought - they won a settlement battle as the attacker, triggering events ScriptEventHumanWinsSettlementAttackBattle and ScriptEventHumanWinsBattle"

ERROR - SCRIPT HAS FAILED - event callback was called after receiving event [CharacterPerformsSettlementOccupationDecision] but the script failed with this error message:
[string "script\campaign\mod\ll_lore_occupations.lua"]:26: attempt to call method 'name' (a nil value)
Dragon32 18 Jul @ 7:39am 
@Ícaro
See the FAQ
Ícaro 18 Jul @ 1:40am 
how can I change the language? It is by default in English
Krungl 13 Jul @ 5:19pm 
I believe Alberic is having some issues with this mod just to let you know. Judging from the Steam guide concerning requirements to activate the lore pop ups, I received no pop ups other than for unit recruitment throughout my Alberic campaign :)
Noematic X 13 Jul @ 8:52am 
Nice mod. However, I suggest making a "light" version that just includes lore on locations/units. Possibly allow the player to select what lore categories they want pop-ups for. In the mod's current state, I was overwhelmed by the amount of notifications every turn and started to just not read them. The game is already spammy with those and this mod adds a lot of bloat to that.
Byscoito 8 Jul @ 9:40am 
Is there a possibility of this mod getting a PT-BR translation?
Oh_Man[TFE]  [author] 7 Jul @ 5:27am 
ah yeah, looks like at some point CA changed his agent key, so none of his events are working!
Krungl 6 Jul @ 11:11am 
playing as Tehenhauin, i killed Markus Wulfhart twice and both times no versus lore popped up despite it being listed. just thought I'd let you know
TITUSTHEDESTROYER 3 Jul @ 2:24pm 
oh nvm im just stupid. its because i uninstalled another mod which the save relied on
TITUSTHEDESTROYER 2 Jul @ 6:56pm 
i downloaded it and then played to game, which i did get to the main menu, but when i load up and attempt to enter my campaign as the plaguefather, it would crash around the halfway point of loading. Not sure if this happens with other campaigns though