Total War: WARHAMMER III

Total War: WARHAMMER III

1,152 ratings
Better Alliance
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Tags: mod
File Size
Posted
Updated
638.918 KB
5 Apr, 2022 @ 2:36pm
17 Jun @ 9:05am
81 Change Notes ( view )

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Better Alliance

In 2 collections by BAGHolder
Warband Upgrade Collection
9 items
Friend Coop
18 items
Description
(Updated to 6.0)

Features:
1. More Allied Units: Allied unit cap increases from 4 to 20, so is Ogre mercenary.
2. More Favor Points: Doubled favor generation per turn, with max favor increased to 900 (from 100).
3. Borrow Army Longer: Ally army can be borrowed for 20 turns (instead of 10). Slightly increased base cost to compensate.
4. No Alliance Breaking: Refusing to join war no longer breaks alliance nor vassal.
5. Army Skill Benefits: Whenever appropriate, red-line army skill benefits all units of the same type. The buff effect is still the same as vanilla, and also works for any modded units.


Other mods:
The UI slider adds a slider to skill tooltips.
The agent submod allows you to recruit foreign agent via outpost.


Compatibility:
Should be compatible with everything, and safe to add and remove mid-campaign.

If you found the skill tooltips displays too many units while browsing skill --- either use the UI slider mod above, or go to options and disable the "Pin to Element" (thanks to bushez!)


Misc:
I don't always check Steam comments. For time-sensitive request, please contact me on discord, either via modding den or my own channel[discord.gg].

And I always welcome a cup of coffee[www.paypal.com] for my work.
445 Comments
Morgul 6 Jul @ 7:56am 
@Azi That is the nature of the mod, to make stats buff with generic unit types, ignore the +0 value, that value is just a workaround to make the generic buffs possible, it's working as intended.
Azi_Dahaka12th 3 Jul @ 2:23am 
maybe its a conflict with other mods but, i get the +missile damage for all missile units, but i also get +0 to missile damage for (faction specific unit)
Hydra 1 Jul @ 8:18am 
Expanded Buildings Overhaul interferes with the coding of the mod, I don't know enough to suggest a change
zecrayz 22 Jun @ 6:56pm 
Is the mod still not working and updated?
VioletGrey\\TTV 14 Jun @ 6:18am 
can confirm this seems to be a uppercase issue.
ParmenionGR 29 May @ 5:05am 
could you fix the issue? @BAGHolder
DeezNutz 26 Mar @ 4:51pm 
Wimwicket is correct. I was able to get the mod working again just by using rpfm and changing the uppercase letters to lower case.
BioVolck 26 Mar @ 6:00am 
pls up 6.1🙏
Wimwicket 25 Mar @ 11:39am 
One reason for the CTD appears to be due to uppercase letters in filenames of things like scripts and db files. For example TLA_Allies.loc would need to be tla_allies.loc. Credit to BlackJackGear on Da Modding Den.
UPD8 25 Mar @ 11:10am 
Causes CTD on launch with the new 6.1.0 patch