Total War: WARHAMMER III

Total War: WARHAMMER III

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Winds of magic power reserve regeneration restoration
   
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Tags: mod
File Size
Posted
Updated
10.501 KB
5 Apr, 2022 @ 5:46pm
29 Jun, 2023 @ 12:27am
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Winds of magic power reserve regeneration restoration

In 1 collection by Carnage for Khaine
Mine mods
10 items
Description
Some spell/abilities could regenerate Winds of magic power reserve in Warhammer 2 while can not in Warhammer 3. I restored these spell/abilities and dim them to Warhammer 3 level so they are balanced.
May not need future upgrades since there will not be new Warhammer 2 dlcs.

Including:
wh2_dlc09_unit_passive_covenant_of_power(tomb kings unit passive ability)
wh2_dlc10_item_passive_banner_of_avelorn(helf item)
wh2_dlc16_character_passive_cluster_of_radiants(welf trait)
wh2_main_army_abilities_channeling_spire(helf army ablility)
wh2_main_character_passive_grand_arcane_conduit
wh_dlc05_hero_passive_blessing_of_the_ancients(welf unit passive ability)
wh_dlc06_item_passive_squiggly_beast(greenskin item)
wh_main_weapon_passive_sword_of_unholy_power(vampire item)
wh2_main_weapon_abilities_sword_of_teclis(helf item)
wh_dlc03_item_abilities_jagged_dagger(beastman item)
wh_dlc03_lore_passive_wild_heart(lore of beast)
wh_main_item_abilities_staff_of_volans(item)
wh_main_item_abilities_wand_of_jet(item)
wh_main_lord_abilities_master_of_the_black_arts(vampire lord ability)

updated. unless ca change the keys for magic or ability in general, otherwise there is not need for updates
15 Comments
Carnage for Khaine  [author] 21 Dec, 2023 @ 6:04pm 
@Darth Ravenous Hi. I guess it is caused by their new changes. You can modify whatever you want with my mod. I will not be updating them because I will have too much work irl in the following years.
Darth Ravenous 22 Nov, 2023 @ 3:14pm 
Hey @Carnage for Khaine, maybe you can help me since your mod has exactly what error I'm getting. For the skill additions and revisions mod wh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod_enemy is causing my game to crash would you know why this is?
Carnage for Khaine  [author] 29 Jun, 2023 @ 12:28am 
updated
Carnage for Khaine  [author] 23 Apr, 2022 @ 10:51pm 
@Wassi18 I cross checked two games' data.pack, and found out "knowledgeable" trait have different effects in wh2 and wh3. In wh2 it gives "wh_main_effect_military_force_winds_of_magic_depletion_mod_character" effect 5 points buff, while in wh3 it gives "wh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod" effect 5 points buff. So yes, the trait's vanilla effect works differently in game 2 and 3.
Carnage for Khaine  [author] 23 Apr, 2022 @ 10:40pm 
@Wassi18 No, I did not change any trait. Although I do think magic reserve of an army is limited to 100 in WH3.
Wassi18 22 Apr, 2022 @ 1:24pm 
Did you also change the "knowledgeable" trait to be actually useful like in WH2? aka does it provide you with 5 extra winds of magic reserve? Or is the limit still 100?
DrinkEnemyBlood 9 Apr, 2022 @ 9:06am 
Oh i didn't notice in warhammer 2 the regular arcane conduit didn't regent power reserves. My bad.
Carnage for Khaine  [author] 9 Apr, 2022 @ 4:31am 
@DrinkEnemyBlood I only restored skill/spell/abilities power reserve regeneration if they have it in WH2. If I miss any one of them please let me know. If you check the spell/troop list function in new campaign, you can see the listed ones(such as Casket of Souls, Mannfred's master of the black arts and lore of beast passive spell wild heart) do have power reserve regeneration, although most of them we cannot try out b/c CA has not gave us access to applied races, except for greater arcane conduit.
DrinkEnemyBlood 8 Apr, 2022 @ 4:11pm 
Yeah only greater arcane conduit has this power reserve regen.
Bean Jinho 6 Apr, 2022 @ 10:18pm 
thank you!