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Suika Ibuki
   
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5.172 MB
5 Apr, 2022 @ 9:57pm
9 Apr, 2023 @ 1:26pm
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Suika Ibuki

In 1 collection by GoddessEvil
Touhou Project - Smack Studio - Legacy of Incidents
4 items
Description
Suika Ibuki, the tipsy Oni staggers to the stage! Her Ibuki Gourd, thanks to her Oni cunning, is able to turn water into sake, and be immediately refilled upon the gourd's stopper being closed. Not a drop is to be wasted.
Using her gourd and chain, in addition to her natural abilities, she aims to end matches quickly in order to free up drinking time. Despite her childish size and carefree nature, Suika, as an Oni, has incredible strength and values integrity, while detesting cowardice and dishonesty. To face her in combat is to show Suika your personality through your strategy. Will you share blow for blow in an honourable clash, or bombard the opponent relentlessly until they have little choice but to submit?

With her immense power, small stature and heavy weight, she is a force to be reckoned with.

NEUTRAL SPECIAL: Fire Oni
After a lot of build up, Suika smashes her fists downwards, dealing a ton of damage and hurling the opponent upwards. If she strikes the ground during the smash, a ball of lava pops up in front of her.

SIDE SPECIAL-1(Special Button): Spectre -Dense-
After simply pressing the Special Button, Suika charges up and punches forward, creating up to four explosions behind her in her wake.
When used in midair, Suika barely moves forward, though the explosions are far closer to each other.
The "charge up" can be cancelled at any time by pressing the Special button, or have the direction flipped by pressing backwards during the charge; use this to catch opponents off guard!

SIDE SPECIAL-2(Attack Button): Spectre -Thin-
If the Attack Button (by default, the A button) is pressed during Spectre -Dense-?s charge, Suika instead rips out strands of her hair and throws them to the wind to send out an army of mini Suikas. Ouch! They don?t last very long, and go in a straight line, but their propulsion speed is heavily randomly.

UP SPECIAL: Gnome -Dense-
Suika jumps up and then hops upwards slightly again, diving diagonally.
The Special button can be pressed again to perform the short jump and dive earlier.
If Suika makes contact with the ground during her dive, she will create a crystal that quickly grows in size from her point of impact. This crystal persists for a short time, and then shrinks down to nothing. The crystal?s hitbox only exists as long as it is growing in size.

DOWN SPECIAL: Gnome -Thin-
Suika punches low in front of her. By itself, this move does nothing, though if she strikes the ground, it causes several purple wisps to fly up randomly. Damaging an opponent with her first, also creates additional wisps. These additional wisps are also created if she strikes an airborne foe but does not hit the ground.
The move, while predictable, can easily disrupt aerial enemies and those attempting to close the gap between themselves and Suika.


ULTRA: Missing Power
Suika aims to assume her giant form, and she grows in size and deals massive damage to any opponent next to her. She will then punch forward three times; growing in size with every punch. During the Ultra?s entire duration, she has super armor.


SPECIAL MECHANICS:
Suika possesses a tether grab of sorts, whipping out her chain. If it connects, Suika tugs the opponent towards herself, with varying angles.
During her "walk" animation, Suika instead rolls about, shrinking her hurtbox.
Charging Suika's Side Strong increases the hitbox range in addition to modifying the damage and knockback in a manner different to typical charging of Strongs, while charging her Up Strong increases the length of her leap.

PROS:
Suika possesses a variety of strong, knockback-heavy disjointed moves, and a few projectiles to aid in trapping opponents.
Her knockback defense and heavy weight grant her better resilience than most characters her size. Suika demands that her opponents respect her strength and deceptive range.
Though being a pint-sized powerhouse does not come without its issues?


CONS:
Suika's jump height is quite low, struggling to reach most platforms with her initial jump. To make matters worse, she hardly gains horizontal distance in the air, and falls incredibly fast, causing her to be incredibly vulnerable to clean, quick combos that force her offstage.
As she attempts to recover, this opens a window of opportunity for a well placed aerial move to deny her recovery.
Though being underneath, or merely near Suika can be incredibly dangerous, not many moves in her arsenal send the opponent directly upwards. She will undoubtedly struggle to deal with fighters who can maintain long air time.
Suika herself may be quite fast, though most of her moves can take time to use. She may find herself at the mercy of any fighters who use many projectiles.

Credits
Jun'ya ?ta ("ZUN") for the creation of Touhou Project
Random Talking Bush for the portrait rip of the character from the game ?Touhou Hisoutensoku?, developed by Twilight Frontier and published by Team Shanghai Alice.
DarkOverlord for the character sprite and miscellaneous projectiles and effect rips for the character from the game ?Touhou Hisouten - Scarlet Weather Rhapsody?, developed by Twilight Frontier and published by Team Shanghai Alice.
Thumbnail by Erans?#8745