Total War: WARHAMMER III

Total War: WARHAMMER III

92 ratings
CoLabs Team: Random Rifts
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Tags: mod
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907.206 KB
8 Apr, 2022 @ 8:58pm
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CoLabs Team: Random Rifts

Description
How much of a race is it, really, when there is a rift in every province? You can't block the AI, and they can't block you, unless you happen to cross paths in the same realm. You are basically just "racing" through the realms, but what about racing across the map?

This mod changes the rift spawns so that they occur in random provinces every time Ursun roars. Each rift now only has a 30% chance of opening during every roar. Sometimes they are spread out. Sometimes they are all concentrated on one side of the map.

I've found this does three things:
1. It becomes a literal race to the rifts, which may be several provinces away.
2. You are rewarded for expanding again, as the more territory you control, the higher chance your enemies will have to come through your territory to access a rift.
3. It takes pressure off the actual race (a little bit). On VH, it seems only about half the AI factions even get to enter the realms every roar.

Open to balance suggestions. 10% chance of opening was definitely too low, and 50% was definitely too high, but 30% might be a tad high yet as well.

MCT support is planned. When that mod is ported to WH3 you'll be able to pick your own % open chance for the rifts from the game menu.
28 Comments
Felipe 19 Sep, 2023 @ 7:34am 
Question, i m trying to do a Narrative Campaign, and i want to ask , it is possible to make a mod that activate rifts on demand or activate them with a specific mission chain ? ( not asking it to be made, just thje possibilyt and dificulty to do it on my own )
Gleen Cross 8 Jan, 2023 @ 1:06am 
It would be great if you add a option to speed up the damn thing, these goddamn rifts never open, lol 80 turns in my current Zhao Ming campaign and the rifts only spawned 2 times, I want to finish this damn campaign already and move on to another faction
MorglumNecksnapper 4 Sep, 2022 @ 11:01pm 
Hey, does this need an update?
HughJanus69 14 Aug, 2022 @ 9:34am 
that type of mechanic sounds good for Immortal empires- building a special building or completing a certain objective will allow you to summon a rift and enter the realms of chaos for special rewards/end-game challenge. Would be perfect and completely optional
Noin Trongaz 27 Jul, 2022 @ 6:17am 
Actually, I would prefer to change the whole mechanic so the rift only spawns if you make a special building, and then never disappears. Maybe you can turn it on and off with a cooldown? Then make the incursions more dangerous, so opening a portal is a high risk - high reward thing. So basically you only start to participate in the rift race when you feel ready, and you can still jump to the enemies who also opened a rift and take them out if you are behind.
Another option: can a Bear Roar be toggled though an edict (possibly availible by building a special chaos channeling building), which can be enabled only by the player, as he is the one who has the Advisor with the book? The others can still participate but only when the opportunity is given by the player.
GOW LIKE A BOSS 16 Jun, 2022 @ 12:12pm 
Do rifts have a chance to spawn even in areas that you have built your faction's "anti-rift" building? I swear I have seen it happen during my campaign but can't be 100% sure
Jolc3r 4 Jun, 2022 @ 6:16pm 
This mod causes chaos wastes to have a visual bug, zooming out consumes the whole chaos wastes with a black void.
Nisenzi 26 May, 2022 @ 4:24pm 
I know some mods still work even if it says they are outdated, but in this case im gonna ask as well, does it work? Wanna start a new modded campaign after two months but this kind of thing starts too far into the campaign, i could gamble though....
zamp 26 May, 2022 @ 7:42am 
This still work? And any chance of a mod making the rifts start later than turn 30?
primeambitions 23 May, 2022 @ 10:18am 
awesome mod, an update would be great though!