Total War: WARHAMMER III

Total War: WARHAMMER III

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CoLabs Team: Chaos Rift Expeditions
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927.763 KB
8 Apr, 2022 @ 10:36pm
17 Apr, 2022 @ 5:15pm
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CoLabs Team: Chaos Rift Expeditions

Description
Saddle up the horses, pack the carts, and prepare for a journey. If you ever want to find Ursun again, you'll need to travel the chaos wastes.

This mod restricts rifts from opening unless the province has a greater than 50% chaos corruption level (any kind). Additionally, only about 15% of those rifts will open, and they will randomly change where they open.

Check out the rest of the Colabs Team mods:


8 Comments
RepoMan274 27 Mar, 2023 @ 4:17pm 
Da Boss says......UPDATE YOU GITS (With Luv)
Your Mother 3 Jun, 2022 @ 11:57am 
Amazing thank you!

2 suggestions, make all rifts 2-way just like in Tzeentch's realm, only to/from the Realm they are associated with and make the local corruption type determine which type of rift will spawn in that province, with undivided corruption being a crapshoot
Malykriss 4 May, 2022 @ 2:58am 
would you say this is multiplayer compatible?
CJ3200  [author] 25 Apr, 2022 @ 9:39am 
I haven't tested it, but it should be. They are both script-based. However, this mod already has a randomizer function built in, so if my math is right, you'll end up with a 15% x 30% = 4.5% chance of a rift opening. You'll end up with 1-2 rifts (tops) opening per roar.
arghy 24 Apr, 2022 @ 8:11pm 
Is this compatible with your random rifts mod?
Pyrodysseus 24 Apr, 2022 @ 6:57pm 
This is a super cool concept
Final Advance 23 Apr, 2022 @ 10:54pm 
I wanted something like this for a while now! The only addition I could hope for is that you can only go to a chaos realm that the corruption relates to
Spartan VI 17 Apr, 2022 @ 9:30pm 
Great idea, thanks! :chug: