Arma 3
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My Mistake Campaign Development Version
   
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer
File Size
Posted
Updated
6.238 MB
9 Apr, 2022 @ 3:23am
8 May, 2022 @ 10:39am
2 Change Notes ( view )
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My Mistake Campaign Development Version

Description
This is my first published campaign so far, so don´t be too harsh judging it.

The Story is about a grandfather, who is very sick and gets his family around him to tell them about a mistake he did in his life, which he wants to talk about before his death.
He starts with the last few days before his mandatory military service where the player visits friends behind the Iron Curtain in East Germany.
Then war erupts and the player is thrown into the fight to save his and his comrades lives and their country from an invasion with unknown intentions.
After this the player experiences the whole military career of the grandpa and discovers what he meant with the words „I made a horrible mistake“...

Current state of the Campaign:
Currently in the WIP release there are 3 missions with more to come as they are created into a playable state. None of these are 100% finished, which I do besides finishing the other missions, but they should be mostly bug free and are only lacking some immersive touch on like more AI civilians or more ambient conversations...

Remarks:
The campaign is nowhere near finished, and I didn´t start with creating it from the first mission on as these are missions where big parts of Altis and Tanoa need to be decorated, which I started with, but isn´t finished and needs more time.
Also for now I skip everything that happens before the conflict with the GDR (about 10 missions, mostly training and immersion focused) as this part of the campaign (the second part) is planned out completely and I used the first mission of it to experiment with some mechanics that I want to use throughout the whole campaign and continued from there.
What makes my campaign special is that it is a really realistic story that I develop in cooperation with a military advisor to keep it realistic on a strategic as well as tactical level so the player could be fully immersed into the life of the grandpa.
I try to build as much randomness in the missions as possible, in one mission there are over 40 different possibilities how a conversation could unfold according to how an atillery barrage hits a target and that also changes the next mission on this point.
Also there are often multiple possible ways to complete the mission.
Because of this it takes long for the missions to be completed, but I think it´s worth it if the mission is better afterwards.

Features:
-Realistic and immersive campaign
-Many random elements
-Story changing corresponding to player and AI actions
-Custom dialogues
-Very long campaign (story spans over roughly 50 years) with potentially over 100 missions
-Voice acting and cutscenes between and during the missions (planned for the future)
-Training missions to teach you what you need to know (coming in the future)
-German and English localization (no english localization in the second mission, but it could come soon)

Missions:
-Day one of a new time
-Consolidation
-Survive

I´m looking for your help finishing the campaign:
Due to the massive scale of the campaign any help is greatly appreciated as currently I create this campaign alone with some help in testing, scripting and localization, but basically alone this would take forever to finish.
Primarily needed is help in mission creation, scripting, testing, voice acting and localization in other languages.
It doesn´t matter what you could do, if you want to contribute we find a role for you.

If you find any bugs feel free to share them, so I could fix them.
Also if you have suggestions for improvements please share them so I could implement them.

I hope you enjoy this campaign.

Credits:

Tomkuro for help, advice, tips, testing and scripting help
Jaentzen for help, advice, tips, testing and English translation
Zink for suggestions and testing
Sturmhuhn for suggestions and testing
Gonzka for help with scripting
[101.JgBtl] Th3_Jock3R for help with scripting
Alpha993 for help with scripting the artillery attack in Barmke
StellaStrela for the templates in the package "Weferlingen - Border Crossing Point and Military Bases"
Popular Discussions View All (1)
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9 Apr, 2022 @ 3:31am
PINNED: Bug Reports
Padi
11 Comments
Padi  [author] 31 Oct, 2024 @ 7:13am 
Okay yes the recon mission isn´t included yet. The other two come when you retreat.
Gopan 30 Oct, 2024 @ 11:16am 
I think there was only one. Ambush convoy and then I agreed for recon mission. And that is all.
Padi  [author] 30 Oct, 2024 @ 6:55am 
It is still in development and there are many missions coming.
One new mission is already finished, the second is only missing audio and some bugfixing.
Have you enjoyed the three included missions?
Gopan 29 Oct, 2024 @ 1:05pm 
Only 2 missions?
Padi  [author] 17 May, 2022 @ 8:49am 
Liupan3 what do you mean?
liupan3 17 May, 2022 @ 7:21am 
Padi  [author] 8 May, 2022 @ 10:40am 
The campaign got a big update.

Here´s the changelog:

Countless fixes and improvements to the campaign.
Improved the third mission with a third possible course.
Finally fixed the bug in the third mission that prevented the completion of the checking of the battle positions in some playthroughs.
Padi  [author] 7 May, 2022 @ 4:39am 
I will look into it, thanks:steamthumbsup:
The Lemming 7 May, 2022 @ 3:05am 
FWA = Free World Armoury, it's a Cold War Firearms mod that focuses arms from NATO and Western Countries. Check it out.
Padi  [author] 7 May, 2022 @ 12:59am 
I don´t know FWA.

The story goes from ca. 1980 - 2035, so it is possible, that CUP and/or CWR3 will be used.
Also depends on if all the mods planned to be used work together...

For now I only use GM for the cold war part, as it contains everything needed for that time and location.

Later I will add needed mods as fitting to tell the story in the different timeframes and settings, that the story requires.