Empyrion - Galactic Survival

Empyrion - Galactic Survival

302 ratings
Endeavor Outpost
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Blueprint: Base
Tags: Blueprint
File Size
Posted
Updated
476.406 KB
9 Apr, 2022 @ 8:03am
24 Jun, 2022 @ 4:51am
4 Change Notes ( view )

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Endeavor Outpost

In 1 collection by Dadrick
Stellar Dynamics Series
25 items
Description
Endeavor Outpost – Stellar Dynamics
CV: Unlock Level 15, CPU Tier 3, Size Class 4
Role: Ground Base

Endeavor Outpost is designed to be your first port of call as you venture out into the unknown. It comes equipped with all of the amenities required for refining resources and manufacturing goods. The hangar bay can comfortably house several small craft, with additional space available on the rooftop landing pad.


Features:
2 x Advanced Constructors
2 x Small Constructors
2 x Furnaces
2 x Deconstructors
1 x 32k Ammo Controllers
4 x Fridges
2 x Food Processors
1 x O2 Station
1 x Health Station
1 x Complete Medical Suite
1 x Armour Locker
1 x Repair Station
1 x Standard Shield Generator
5 x 320k Cargo Controller
1 x Wifi
1 x Hydroponics Bay (Space for 54 grow plots)
6 x Solar Panels
4 x Solar Capacitors

Weapons:
4 x Minigun Turrets


Notes:
An additional Advanced CPU extender is required for use in Reforged Eden.

Enjoy!

***Update*** Added missing ventilator and changed blocks above shield generator to steel.
64 Comments
Aristacah 5 Jun @ 5:05pm 
Very well done! It's perfect. Thank you!
111067a 29 Mar @ 4:22pm 
nie ma tego
Dadrick  [author] 9 Jul, 2024 @ 9:40am 
Denis J :P you're welcome to repost it. Just give credit please.
Denis J :P 7 Jul, 2024 @ 7:42am 
Good work, i like it, but it is too expensive for my survival, so i downgrade it with good PCU reserve to T2.
- I remove expensive equipment
- add upgrade slot symbols
- downgrade all conteiners to 8k and leave only one 320k
- add mintance floor for containers upgrades
- rename holo lcds to corresponding cargo controler storage ammount
- add colourfull tags for containers
- add maximum ammount of hidden solar pannels
- rearange fueltanks layout for better upgradebility
I end up with no Erestrum or Zascosium needed and only 20 neodymium and 30 cobalt :)
Sathium and Titanium is cheap for me, i have thousands of that.

Anyway, i done lot of work to downgrade that and i vould like to repost it on workshop so people can use that and they not need go trought the long process themselfs, Can I? If i add link to that to your original build? :)
Mycroft Groks 24 May, 2024 @ 5:22pm 
May I use this for a custom scenario?
starr274 13 Jan, 2024 @ 2:03am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3138266349 likely to not be cheap to build anymore, blame the Zirax, but now that the guns are in the main body Dadrick's build is the one I drop everywhere.
starr274 12 Jan, 2024 @ 11:10pm 
Forgot to say, that I pulled the turret towers off the base in the version that I use as they were sticking so far into the ground even touching the floating main base caused it to collapse like floating sand in minecraft if there was more than 0.3 g
starr274 12 Jan, 2024 @ 9:58pm 
Thanks, I just seem to want to put Stellar Dynamics where ever I can, ie ... if you look around the planets in the Astelia System, there's a places where you can set it in some points it's not flat at all.:steamhappy:
Dadrick  [author] 11 Jan, 2024 @ 4:10pm 
starr274 I've checked the blueprint and everything seems fine in terms of structural integrity in vanilla. I suggest making sure that where ever you spawn it, the foundation is fully supported by the ground.
starr274 11 Jan, 2024 @ 2:18am 
could you look into a version of this base for vanilla that doesn't collapse under its own weight in greater than 0.3g so it can be used on planets ?