Left 4 Dead 2

Left 4 Dead 2

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MW2019 Shotgun Script Pack
   
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Game Content: Scripts
File Size
Posted
19.006 KB
10 Apr, 2022 @ 1:45am
1 Change Note ( view )

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MW2019 Shotgun Script Pack

Description
Makes the shotguns in L4D2 more like shotguns and less "sprayguns" mainly by reducing the shot spread, and adjusting tube capacity to match real life counterparts, while somewhat maintaining a balance so as to not make them terribly overpowered in comparison to other weapons.

To be used in conjunction with shotguns from mav's Call of Duty: Warzone Ports.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2635867761

This script mod is based on "Reduced Shotgun Spread", credits to roachit.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2713199091

---Modifications---

1. Model 680 Classic (Remington 870 w/ wood furniture), 16 gauge

-tube capacity (8 shells -> 7 shells) (realistic value is 6 in the tube + 1 in the chamber)
+pellet spread (99 -> 48)
-per shell reloading speed (0.473 -> 0.6)
+per shell pellet count (10 -> 16) (simulating 16 gauge shells)
-per pellet damage (25 damage per pellet -> 17 damage per pellet)

Summary:
Tube capacity: 8 -> 7 (12.5% decrease)
Pellet spread: 52% tighter
Single shot damage: 250 -> 272 (34% increase)
Single magazine damage: 2000 -> 2688 (34% increase)
Per shell reload time: 0.473 -> 0.6 (27% slower)

2. Model 680 (Remington 870 MCS), 10 gauge

-Tube capacity (8 shells -> 7 shells) (realistic value is 6 in the tube + 1 in the chamber)
+Pellet spread (97 -> 48)
-Per shell reloading speed (0.473 -> 0.6)
+Per shell pellet count (8 -> 10) (simulating 10 gauge shells)
-Per pellet damage (31 damage per pellet -> 29 damage per pellet)

Summary:
Tube capacity: 8 -> 7 (12.5% decrease)
Pellet spread: 51% tighter
Single shot damage: 248 -> 290 (17% increase)
Single magazine damage: 1984 -> 2030 (2% increase)
Per shell reload time: 0.473 -> 0.6 (27% slower)

3. SPAS-12, 12 gauge

-Tube capacity (10 shells -> 9 shells) (realistic value is 8 in the tube + 1 in the chamber)
+Pellet spread (148 -> 75)
-Per shell reloading speed (0.396 seconds per shell -> 0.5 seconds per shell)
+Per shell pellet count (9 pellets per shell -> 12 pellets per shell) (simulating 12 gauge shells)
-Per pellet damage (28 damage per pellet -> 23 damage per pellet)

Summary:
Tube capacity: 10 -> 9 (10% decrease)
Pellet spread: 49% tighter
Single shot damage: 252 -> 276 (9% increase)
Single magazine damage: 2520 -> 2484 (2% decrease)
Per shell reload time: 0.396 -> 0.55 (38% slower)

4. Browning Auto-5, 20 gauge

-Tube capacity (10 -> 5) (realistic value is 4 in the tube + 1 in the chamber)
+Pellet spread (158 -> 78)
-Per shell reloading speed (0.396 seconds per shell -> 0.62 seconds per shell)
+Per shell pellet count (11 -> 20) (simulating 20 gauge shells)
-Per pellet damage (26 damage per pellet -> 17 damage per pellet)

Summary:
Tube capacity: 10 -> 5 (50% decrease)
Pellet spread: 51% tighter
Single shot damage: 286 -> 340 (18% increase)
Single magazine damage: 2860 -> 1700 (40% decrease)
Per shell reload time: 0.396 -> 0.55 (38% slower)

All shotguns have the same reserve ammo capacity (90 shells for SPAS-12 and Browning Auto-5, 72 shells for both Model 680 variants).

Not compatible for multiplayer use, with the exception of locally-hosted servers.
I may upload individual scripts if the demand is high enough.

------

Credits:
Reduced Shotgun Spread base mod by roachit
3 Comments
MaskedDragon 12 Feb @ 6:21pm 
Thank you for this. This is pretty neat.
SaturnianDragon  [author] 30 Nov, 2022 @ 4:00pm 
Browning Auto-5 can kill witches, but only if:
- You're on Normal campaign difficulty
- You're at point blank range
Otherwise get frag/explosive rounds
MetalMight934 30 Nov, 2022 @ 12:51pm 
Will there be a modified version where the shotguns can kill Witches?