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Weapon | Pirate King's Sword
   
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10 Apr, 2022 @ 12:07pm
14 Feb, 2023 @ 11:03pm
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Weapon | Pirate King's Sword

In 1 collection by Trinity
Weapons & Equipment
670 items
Description
This was a challange

-

Adds Clums'[sketchfab.com] Pirate kings sword[sketchfab.com] model into the game as a new, Sabre-class weapon.

It spawns on bandits/pirates, in stores, and you can research it.

- Better Indoors
- Light Weight
- High Price

Spawn Chart:
Area
People
Shops
Holy Lands
Low
Low
United Lands
High
High
Shek Kingdom
Low
Low
Tech Hunter Lands
High
Medium
The Swamp
High
High
Skeleton Lands
Low
High
The North-West
Low
Low
The South-East
High
Low

--

The original skin is not included and this is not compatible with skins for the original model.

Weapon added to weapon lists at value 1 0 0, place at bottom of load list, import to randomize who spawns with it.
(previous list values that exceed a total of 100 will not allow this weapon to spawn, you may need another mod to rectify this.)

Ko-fi Donations[ko-fi.com]


"Pirate kings sword" (https://skfb.ly/opKQN) by Clums Paint&Prints is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Popular Discussions View All (2)
0
1 Feb, 2023 @ 12:27pm
Screenshot Submission
Trinity
6 Comments
DraxTemSklounts 14 Apr, 2022 @ 1:44pm 
Okay, im progressing but im having trouble putting the UV Map and texturing it. This is all very new to me.i have a image up, and the new blender is a bit more confusing than 2.79 people use in the tutorials. stuff is just in different places. if i could connect them i can get it in game where i understand the 1s and 0s.
Trinity  [author] 14 Apr, 2022 @ 12:55am 
So far I've been making two models, one with the original texture and another with kenshi's shared texture template. I've also noticed how hard it is to find my damn swords n shit in game. I know I made them rare, but I also made them spawn equal chance on holy nation people for instance n shit. Idk
Trinity  [author] 14 Apr, 2022 @ 12:54am 
I just mean that you import the .mesh of a weapon as a template, you import your model and place it where that weapon is, then you export it as a .mesh with all those things checkmarked when you do.

If you have textures for the weapon and don't want the game to reskin your weapon using all the manufacturer skins, then all you do is make a new weapon model with your texture, a new manufacturer for that model, a vendor list with exclusively that model, then adding that vendor list to shops and whatever. If you want an npc to spawn with it, keep in mind base npcs can be modded by anyone. A mod might add a manufacterer to that npc and subsequently, your weapon will spawn with one of the base game textures and look fucked up.

If you want your weapon to use kenshi's weapon skins then simply edit the uv map. You can add this without a texture into vendor lists, npcs, anything really.

Make sure you add your weapon to the weapon smith functionality as well.
DraxTemSklounts 14 Apr, 2022 @ 12:35am 
I'll have to mess around with it. I am also trying to juggle projects with blender and im learning as i go. I dont really know what you mean yet. Do you mean in blender you... place it in there, then export? and then the textures go in there? im sorry i am going to watch more videos.
Trinity  [author] 13 Apr, 2022 @ 1:51am 
weapons for kenshi don't seem to have a skeleton or bones to link the model to, you just place it where the mesh should be and export it with alot of the things on the side menu checked

What I do, probably not what you're supposed to do, is;
✓Export tangents
✓Export Binormals
XExport colour
✓Export shape keys
✓Apply Transform
✓Apply Modifiers

I literally have no idea what any of this shit does, one of them surely links the mesh to the game's skeleton though, instead of weight painting
DraxTemSklounts 12 Apr, 2022 @ 4:10pm 
How do i put things from SKFB into kenshi?