Arma 3
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ABD Hangar Tunnel and Castle Pieces
   
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Data Type: Mod
File Size
Posted
Updated
453.721 MB
12 Apr, 2022 @ 5:06pm
2 Nov, 2023 @ 6:22am
2 Change Notes ( view )

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ABD Hangar Tunnel and Castle Pieces

Description
Some assets I commissioned as part of an unfinshed map from a long time ago. Includes :
- A Rather Large Amount of pieces for a Castle / of Eastern-European-Style buildings (original idea was the castle on the mountain in the Kingdom of Shilage, from Ace Combat series) (great for a map creator going for a historical or World Wars vibe)
- A tunnel style hangar big enough for most fighter jets (inspired by Ace Combat 4's Yellow Squadron hangars, specifically) (includes working doors!)

All modeling and art work done and crafted by Abdrahman Aymen
Payed for and Owned by Wulfe C. Matrax

Front Page Thumbnail taken from here :
https://youtu.be/rXSvSoxepNY?t=425
38 Comments
ANZACSAS Steven 3 Apr @ 5:56pm 
Np.Thank you.We really need the unbinned p3d's.I will have to double check if i can open the models.Unbinning the models with a tool may/will break some things.I will double check and get back to you.:steamthumbsup:
Wulfe  [author] 3 Apr @ 11:51am 
@1z1ch I'm sorry to say this is not a project that is worked on unless Abd gets some sort of commission, otherwise if someone else is able to do it for you, as owner/purchaser of this work I do not mind others taking and altering the assets so long as the original work is credited
1?1ch 3 Apr @ 4:00am 
Hi! thank you very much for the work done! But could you make a version with a hangar with a darker grass, thanks in advance!
Ace 16 Sep, 2024 @ 11:43am 
Anyone got any good compositions for these castle pieces? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3331378935 This is what led me here but I was hoping for something without Warhammer bits.
ANZACSAS Steven 4 Jul, 2024 @ 6:28am 
Thanks for the quick reply.They are behaving like this in the terrain build.I have placed them in Terrain builder now.But acting strange now.Didnt notice it in 3den.
Wulfe  [author] 4 Jul, 2024 @ 4:19am 
Im not sure why it wouldn't be registered as a building instead of an object (thats what it sounds like it js anyway). Its a short n shitty fix, but maybe the option to disable damage is in the hangar object's attributes if hya double click it in editor or zeus? Or if its not being destroyed, maybe attach it to something that you can disable sim on so it doesnt move?

Sorry ik those are bad fixes, but I dont know the code in any way
ANZACSAS Steven 4 Jul, 2024 @ 4:09am 
Havnt heard from abd, i have the hangers in the terrain now but the hangers flip over backwards if touched by a vehicle or weapons.I am unsure if i can correct it.Maybe once the terrain is binarised maybe it wont happen but i think its the model.Abd , you around m8?
ANZACSAS Steven 7 Jun, 2024 @ 12:44pm 
Thanks m8.This version will conflict with the new textured version if ppl dont know they have both versions running.Would love to edit the model so there are no issues with conflicts and to do couple more reskins.Like desert etc.I sent Abd a message but havnt heard back .Will try again.:)
Wulfe  [author] 6 Jun, 2024 @ 11:01am 
Should you want, as long as you credit Abd with the original design, you should totally put that on the workshop (the hangar terrain reskins)
Wulfe  [author] 6 Jun, 2024 @ 11:00am 
Looks great, glad you got it to work!