Arma 3
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ABD Hangar Tunnel and Castle Pieces
   
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Data Type: Mod
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453.721 MB
12 квіт. 2022 о 17:06
2 листоп. 2023 о 6:22

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ABD Hangar Tunnel and Castle Pieces

Опис
Some assets I commissioned as part of an unfinshed map from a long time ago. Includes :
- A Rather Large Amount of pieces for a Castle / of Eastern-European-Style buildings (original idea was the castle on the mountain in the Kingdom of Shilage, from Ace Combat series) (great for a map creator going for a historical or World Wars vibe)
- A tunnel style hangar big enough for most fighter jets (inspired by Ace Combat 4's Yellow Squadron hangars, specifically) (includes working doors!)

All modeling and art work done and crafted by Abdrahman Aymen
Payed for and Owned by Wulfe C. Matrax

Front Page Thumbnail taken from here :
https://youtu.be/rXSvSoxepNY?t=425
Коментарів: 38
ANZACSAS Steven 3 квіт. о 17:56 
Np.Thank you.We really need the unbinned p3d's.I will have to double check if i can open the models.Unbinning the models with a tool may/will break some things.I will double check and get back to you.:steamthumbsup:
Wulfe  [автор] 3 квіт. о 11:51 
@1z1ch I'm sorry to say this is not a project that is worked on unless Abd gets some sort of commission, otherwise if someone else is able to do it for you, as owner/purchaser of this work I do not mind others taking and altering the assets so long as the original work is credited
1?1ch 3 квіт. о 4:00 
Hi! thank you very much for the work done! But could you make a version with a hangar with a darker grass, thanks in advance!
Ace 16 верес. 2024 о 11:43 
Anyone got any good compositions for these castle pieces? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3331378935 This is what led me here but I was hoping for something without Warhammer bits.
ANZACSAS Steven 4 лип. 2024 о 6:28 
Thanks for the quick reply.They are behaving like this in the terrain build.I have placed them in Terrain builder now.But acting strange now.Didnt notice it in 3den.
Wulfe  [автор] 4 лип. 2024 о 4:19 
Im not sure why it wouldn't be registered as a building instead of an object (thats what it sounds like it js anyway). Its a short n shitty fix, but maybe the option to disable damage is in the hangar object's attributes if hya double click it in editor or zeus? Or if its not being destroyed, maybe attach it to something that you can disable sim on so it doesnt move?

Sorry ik those are bad fixes, but I dont know the code in any way
ANZACSAS Steven 4 лип. 2024 о 4:09 
Havnt heard from abd, i have the hangers in the terrain now but the hangers flip over backwards if touched by a vehicle or weapons.I am unsure if i can correct it.Maybe once the terrain is binarised maybe it wont happen but i think its the model.Abd , you around m8?
ANZACSAS Steven 7 черв. 2024 о 12:44 
Thanks m8.This version will conflict with the new textured version if ppl dont know they have both versions running.Would love to edit the model so there are no issues with conflicts and to do couple more reskins.Like desert etc.I sent Abd a message but havnt heard back .Will try again.:)
Wulfe  [автор] 6 черв. 2024 о 11:01 
Should you want, as long as you credit Abd with the original design, you should totally put that on the workshop (the hangar terrain reskins)
Wulfe  [автор] 6 черв. 2024 о 11:00 
Looks great, glad you got it to work!