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You are bound to do great things and while this project might be a little rough around the edges so far, I really like your work with the dying to Ross cutscene .
Keep on creating and keep being awesome!
Despite using the default SOMA gamma setting screen, the environments are too dark for it.
A flashlight would be great.
The section with sneaking around Akers is well done, I also like how the ground is dotted with food cans to catch the player off-guard , but due the doors on the map closing automatically, Akers will just pace back and forth as when he opens a door on his own and it closes a bit after, he gets sent to that position by the noise.
The PDA section could be a lot better if the
doors were visible on the map , currently it's just very hard to beat and some of the areas are confusing due to the lack of detail in the hallways.
Or is it just not finisheD?