Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Less Brutal Cities
   
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14.089 MB
13 Apr, 2022 @ 3:09pm
13 Apr, 2022 @ 3:31pm
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Less Brutal Cities

Description
Fork of this mod, 99% of credits to them: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2680236962

Found the barracks in particular to be kind of ridiculous, balanced it out according to my preferences.

Changes as of now:

-Barracks only have 1 range for deploying, from 3

-All deployables from barracks have been removed except for basic T1 units, Chaos Space Marines only have cultists

-All deployables are half cooldown, rounded up (Guardsmen 4->2, Space Marines 6->3, Eldar Guardians 5->3)

-All deployables are double Inf cost, so equal to the total resources used to make them normally (Guardsmen 10inf->20inf, Space Marines 18inf->36inf)


My idea behind the barracks is more to be an emergency failsafe rather than a deepstriking elite spammer. It's for getting as much advantage as possible on the defense without half your army coming from the barracks itself.That's also my reasoning for inf costs being so high, I don't really want to just spam infantry out as they're available. I want it to be a trade off, do I need everything I can get to defend myself properly or can I get away with what I have and save the inf?


Likely that I'll think the battlements are kind of crazy as well, being the same attacks of the city itself, which in the mod are doubled from base game. Likely to half their attacks in the future.
12 Comments
Rephil 12 Feb, 2023 @ 8:06pm 
darn is there no way we could get the Sisters of battle update on this mod considering it seems like the original mod poster is no longer updating?
Orionox 30 Dec, 2022 @ 8:49am 
Could even return SOME of the high tier units if they were temporary.
Orionox 30 Dec, 2022 @ 8:49am 
I was thinking about this and the tau have a unit that could be summoned for a limited amount of time. Wouldn't it make sense to make the barracks work like that? it can summon a basic unit for like 5 turns, but keep the original cost? I'd even maybe drop the CD to 1 or none too. That way you can field a temporary defensive army if you need to.
Feudal  [author] 13 Dec, 2022 @ 10:26am 
I currently and probably won't own the dlc so I couldn't test, and I don't know how exactly modding works I just deleted some lines in a couple files. Have to wait on the original dev.
Styles 13 Dec, 2022 @ 9:08am 
Please update for SoB
Styles 7 Dec, 2022 @ 3:37am 
Possible to limit the amount of Battlements ?
JollyRogers 17 Nov, 2022 @ 7:53am 
Could I beg you to do the same for the iron hands brutal city mod as I love my Iron hands but would love to incorporate this in our multiplay
< blank > 20 Aug, 2022 @ 5:28pm 
Thanks for the mod. Monoliths and obliterators from barracks was fucking bullshit.
Feudal  [author] 30 Jun, 2022 @ 12:39pm 
Mod is literally a copy/paste of brutal cities but with a bunch of lines removed and a few lines changed. So I would not recommend using it with original brutal cities.
SkazitelRus 9 Jun, 2022 @ 9:35pm 
Not a bad idea. I hope this mod will act only as an add-on that anyone can download, and will not replace an existing modification.