Gunpoint

Gunpoint

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HiddenTech-09-Extirpation
   
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1 Jul, 2014 @ 8:57am
5 Jul, 2014 @ 1:21pm
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HiddenTech-09-Extirpation

In 1 collection by Apathivity
HiddenTech Series
7 items
Description
Part 9 of the HiddenTech Series


8 Objectives
5 Terminals
2 Prototypes
1 Laptop

Possible Completion:
Perfect Gentleman

Level Created Using:
9 Comments
Kihtan 25 Jan, 2019 @ 9:38am 
i can only imagine the reaction of the neighbours when the infinite loops started and the building started rumbling like its santas workshop.
some1stoleit 14 Oct, 2014 @ 6:23am 
That level was very challenging, that bit at the end with the four vault doors, that bit got me thinking very hard. I managed to beat it and get perfect gentleman using four infinite loops, this is the only mission (both fan and official) i've played where i've had to use an infinite loop.

This is very good mission, I think its fine the way it is it doesn't need a remake in my opinion.
Apathivity  [author] 14 Jul, 2014 @ 8:29pm 
I apreciate that you like them! I have been putting together most of the graphics you see. I'll make a post in the Gunpoint.lvl.Creators group with all the current graphics I have.
znbm 14 Jul, 2014 @ 6:12pm 
Wow...where are you getting these images? I kinda know how to use BBCode, so I'd love to put some of these Easy-Medium-Hard graphics in!
Kastuk 10 Jul, 2014 @ 12:45pm 
Nice puzzling with long circuits cycles! Elevator timer for violet, alarm+doors for green... Need low cellings for make it hard to crawl above heads again!
Apathivity  [author] 6 Jul, 2014 @ 2:25pm 
This level will most likely be redone, I'm not happy with it. Having said that, this level is #9 as much as Takeover is unofficially #10. However, my plan was to make 10 levels for the HiddenTech Series. So expect the numbers to change to #8 for Extirpation, #9 for Takeover and #10 will follow as the final level. So at the moment #5,6, 7 and 10 are missing but are being worked on. The original story I wanted to tell did not fit in line with my level design ideas, so things started falling out of line. I will most likely release 5,6 and 7 at the same time and then take the time to perfect #10.

I have a better handle on how the story will unfold, so expect that to be updated first.
Matt 6 Jul, 2014 @ 2:11pm 
So the last HiddenTech was number four, and this one is number nine. Will we ever get 5, 6, 7, and 8? Or are they inconsequential to the story?
Matt 6 Jul, 2014 @ 2:09pm 
Well, after redoing this level after realising what the motion detecters are for , as a community, the players of gunpoint must come together and write all caps E-mails to Tom, alerting him to the fact that we want the ability to kick down vault doors .
Apathivity  [author] 5 Jul, 2014 @ 1:15pm 
=v1.5= (Update)
- 1. Some circuit colors have been moved around due an easy yellow circuit work-around
- 2. The blue circuit box has been repositioned to hopefully make it less likely to forget/miss the "blue circuit terminal".
- 3. PointEdit's v1.6 allows for larger/smaller zones so the bottom two zones have been changed to work/behave like proper rooms.