Total War: WARHAMMER III

Total War: WARHAMMER III

467 ratings
Miao Ying Reskin [Closer to Vanilla Version - Face Update]
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graphical
Tags: mod
File Size
Posted
Updated
110.915 MB
14 Apr, 2022 @ 1:34pm
23 Oct, 2022 @ 2:02am
8 Change Notes ( view )

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Miao Ying Reskin [Closer to Vanilla Version - Face Update]

Description
Update 09.14.2022
Made some edits to celebrate IE release:) Some subtle edits to her face (nose, eyes, mouth, brows), which is based on CA's original but with much better textures from LIG. Also made her even closer to vanilla design, fits in better in my opinion.
Now has updated unit card as well:

These are made from scratch but inspired by ULTIMATE PORTRAITS and meant to be used together.

Description
An alternative version to LiG's Miao Ying Reskin , adding a skirt and cape with smaller breast - deviates less from CA's original version and thus imho fits better with the rest of the game/lore.
If you like this mod, please go give LiG's original mod a thumbs up! If you don't, check out the other reskins linked here.
The two other heroes in the screenshot are both from the incredible Legendary Characters .

Compatibility
Compatible with everything unless the mod also changes Miao Ying's appearance
Put above overhauls like SFO and Radious in the CA mod manager

Credit
RMeditor by 'Publius Cornelius Phazitus'
LiG's Miao Ying Reskin which is the foundation of this mod. If you like this mod, don't forget to go give LiG a thumbs up on their mod page!
云梦丨潇寒琞 from 3DM for their edits on the vanilla skirt

中文
妙影美化 - 不违和版:) 在LIG美化的基础上加了裙子和披风,个人认为更符合人设。

How to Make Changes Yourself
So, if you want to make edits to the model yourself, for example merging the face changes to another Miao Ying reskin mod, you can try follow these steps:
1. Download the Asset Editor from GitHub (Google 'Asset Editor Warhammer')
2. Open the .exe and set up your WH3 path in Settings
3. Go to File -> Open, find this mod (or any other you want to edit) in the Steam Workshop folder, open the Pack.
4. That pack file should be visible on the left side now. Make sure it's name is in bold, which means it's the active pack file you're editing. If it's not, right click and set as 'Editable Pack'. Now navigate to Variantmeshes -> wh_varientmodels -> expand the folder until you see the rigid_model_v2 file that you want to edit. Double click and you should see that model now appear in T-pose in the render window.
5. Now you're ready to make edits to the model - it takes time getting used to the interface and controls, but if you've worked with other 3D modeling software like Maya/Blender/Daz before, it's same song and dance. If you have no experience at all, try watching this video by DonkeyProgramming: https://youtu.be/LeObDGqV2PM and see how he manipulates a Loremaster model.
6. When you're done with your edits, click on auto-generate LOD and save everything, then you should be good to go! If your model has no texture in game, that means you need to adjust their paths - it's under Material - Common on the bottom right of Asset Editor, you need to do so for all model parts that's missing texture.
7. This is only the super basics, since I'm not even close to an expert. There's a dedicated channel in the Modding Den on Asset Editor, folks there are a LOT more experienced than me and a quick search there usually answers your question.