Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

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Fire Giant Texture for Granite Blood
   
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15 Apr, 2022 @ 9:45pm
24 Apr, 2022 @ 12:49pm
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Fire Giant Texture for Granite Blood

Description
Based on the mod Fire Giant Texture by AlanWake, made by request of mal maar mals.

Update 4/24/22: Thanks to ikosaeder for exposing my gross negligence; the original release of this mod did not work whatsoever. They even pointed out a seeming mistake left in from the base game's Fire Giant anim file that I had inadvertently perpetuated.

Original mod's description:
This mod changes the texture of the Fire Giant to make it look more like its respective portrait.
It's online compatible, and it's also compatible with other mods.

This mod's change:
The new modded texture is only used on the Fire Giant after researching Hel's upgrade for (all) giants, Granite Blood. Because Baldr does not have the Granite Blood upgrade, Baldr's Fire Giants won't be able to use it.

As a side effect, I believe this mod will not be online-compatible (unless everyone else playing has the mod installed). Correct me if I'm wrong about that.
This will not conflict with other mods unless they also alter the Fire Giant animations or textures. Note: The Eclipse god power anim fix for Fire Giants is included in this mod.

Also consider this alternative mod: Granite Blood Upgrade Pack by Nick3069
6 Comments
ikosaeder 25 Apr, 2022 @ 8:23am 
Hehe thanks for the kind words, I'm a programmer and used to fiddling with code.

Great explanation again, cheers mate!
Stygian Emperor  [author] 24 Apr, 2022 @ 9:36pm 
Oh, yeah - those "nones" there would make it so the texture wouldn't change with Granite Blood for those animations. "SetSelector" needs to be "TechLogic" for the game to choose an animation based on what upgrades have been researched. "anim walkAttack" isn't actually used anywhere in the game but I figured I'd do that one just for completeness. You have a good intuition for this stuff though.
ikosaeder 24 Apr, 2022 @ 6:11pm 
Nah it's all fine, don't blame yourself. Thanks for the quick response and fix! :)

Your explanations are very much appreciated, I'm quite new to modding. The only "other small changes" I could find in the new version is in anim walkAttack: "SetSelector none" (original) vs "SetSelector" (yours) while other functions keep the "none" (like anim Death and anim Walk). But I'm sure there's a reason to it.
Stygian Emperor  [author] 24 Apr, 2022 @ 1:03pm 
"Why is Birth missing RIGHTFOOD and RIGHTHAND?"
I don't know, but that's also missing in the vanilla game's anim file. I fixed it in this new version per your comment, because it probably was just a mistake made by the original devs or Skybox that was never caught.

"Why add the eclipseSFX at all?"
The same reason it's on any other non-Egyptian myth unit: custom scenarios/compatibility with other mods. I'm pretty sure there are examples of that in the vanilla anim files as well; regardless, it's pretty much considered a bug by the community for myth units to not have it.

"And some other small changes when file comparing your anim with the original."
I didn't find any.
Stygian Emperor  [author] 24 Apr, 2022 @ 7:53am 
@ikosaeder: thanks for pointing all that out - it’s because i’m a ****head and wasn’t testing correctly (basically i should have been turning off all my other mods or at least making that one highest priority when testing and never did). the anim files are pretty self-explanatory so you probably have already fixed it for your game, or at least basically know how.

once i get back to a desktop i’ll fix it up and add your contributions to the description since you already put in more effort than i did
ikosaeder 23 Apr, 2022 @ 6:44pm 
AlanWake's original mod works as intended. But even if I subscribe only to your mod, the default fire giant does not change to the new texture after Granite Blood is researched.

Would be much appreciated if you could look into it! :)

I haven't done anim modding myself, but looking into the files some things seems off...

Why call for "Special N fire giant upgrade" but the files in your mod are called "Special N Fire Giant AlanWake".btx and .tga (never called in anim at all)?
Why is Birth missing RIGHTFOOD and RIGHTHAND?
Why add the eclipseSFX at all?
And some other small changes when file comparing your anim with the original.