Hammerwatch

Hammerwatch

89 ratings
Survival2.0 HARD
   
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12.034 KB
1 Jul, 2014 @ 11:43am
5 Jul, 2014 @ 7:50am
5 Change Notes ( view )

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Survival2.0 HARD

Description
This is My Survial Map Survival2.0 HARD Version

You have The 4 Traders now thats The HArd you dont Have 10k Coins at the Beginning you have only 1.500 Coins now Show your Skill and Fight For Your Life

You have some Ideas That can make in this map feel free and Post it in The Comments

Changelog:
05.07.2014
+Added a Big New Area
+Added Extra Life Spawner
+Damage/Health/Mana/Defense Upgrade Spawner
+More Enymies
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03.07.2014
+Add Stairs to go to the Shops
+Added Gate to cant go to the Start
+Added Save Point
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02.07.2014
+Act Name Added
+Coins System add (This System gives You Every 60 Seconds 2.000 Coins)
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01.07.2014
+Map Added To Workshop
26 Comments
stewnwt 26 Mar, 2015 @ 7:13pm 
Initially it seemed fun but is there an end to this map at all? The lack of progression and lack of endboss really hurt it. And way too easy, god warlock much?
Founntain  [author] 22 Oct, 2014 @ 9:49am 
@TheResurrected Thanks for the tips that i can do i will do it when i have time but thank you :)
TheResurrected 21 Oct, 2014 @ 12:25pm 
This defintely needs some work, but I applaud your efforts. Balancing difficulty is not easy–on this kind of map: the map designer has to make the monsters scale so that they're continuously slightly harder than they were a few minutes ago, and try to develop a difficulty rythym. The goal is for the player to have a build-up of difficulty and stress, and then a relief from that stress, so that they can re-collect themselves.

There are some small things with the map that could use work as far as item-drops as well, as currently potions and such all stack on top of each-other, and the player ends up with an effectively infinite stash of potions and things to count on. This shouldn't be the case, instead the player should have diminishing resources the longer they play, so that thet difficulty is also ramping through the requirement to be more careful with health/mana.
Elmdor 22 Sep, 2014 @ 11:56pm 
Terrible map. It was so easy I was able to max out in no time at all. Absolutly zero challenge.
Founntain  [author] 6 Sep, 2014 @ 3:33pm 
@Phantom Six thank you i editing it today later not now because its 1 AM and thank you for the Ideas i will Delete the Lives and Potions so you can uy it and some minibosses will be added too :)
Phantom Six 6 Sep, 2014 @ 3:22pm 
Just played through this for some bits. I was ranger and it was too easy. The +5 lives makes it easy to just rush for the lives and live. Once you upgrade enough, almost none of the monster can do any damage to me except for the wisp but I have so much health late game that none of the monster were even a problem anymore. Add some bosses and minibosses. The spawn area might be a bit annoying since they spawn at you too. The staircase to the vendor, sometimes my controller stick drift and I would constantly exit and enter the vendor. I might move the spawn there a slight bit more to the south, just by a bit.

@MightRex. I agree with buying potion/rejuvenation/extra health would be better at the store. It would make me spend my money more wisely.
Founntain  [author] 6 Aug, 2014 @ 9:13am 
Okey i will make it when it then to easy
App LeBee's 6 Aug, 2014 @ 9:12am 
add bosses, but remove the 5up from spawning, as well as the meat, potions, and mana orbs. it would be cool if you had to buy them all from a potion store.
Founntain  [author] 18 Jul, 2014 @ 1:00pm 
Thx
ChilliJoke 18 Jul, 2014 @ 12:50pm 
Nice map ^^