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1. Corrected the Problem
2. To make things easier since day schedule is rather subjective as in before 06:00 the next day can still be considered the night of the previous day.
1. You have corpse disposal listed twice, once on Day 2 and once on Day 4.
2. Day 1 law is only emergency shift since it takes 18 hours. Day 2 is extended shifts and child labor. Day 3 is only fighting arena which takes 36 hours so no laws are signed on Day 4 and Day 5 is both corpse disposal and organ transplant.
This forces 10 engineers to build the Workshop while the remaining 5 (including the one that finished building the street) to get back on crates for extra wood.
To explain the complex stuff, the complete reset of engineer reassignment ensures that the Workshop is being built with the full 10 while avoiding any idle engineers who may travel back to the Generator.
However, the New Home will need to follow instructions this guide. The Perfect City Planning is about design concept and other tricks you can perform to get more efficiency.
1. You say in your perfect city planning that two workshops are normally built on the 3rd ring to be later moved out beyond the 5th but we start here building them on 5th?
2. You say to employ 14 engineers on the crates south of the steel wreckage and then when the resources are available for the workshop (15 wood, 5 steel) to dismiss them and re-employ 10. First of all, re-employ 10 where? Constructing the workshop or re-employed back on the crates? Also, I checked the stockpile and I already have the 15 wood and 5 steel needed for the workshop, without any further resource gathering? This is even after the one engineer on the street has finished building that??? So should I just immediately assign 4 engineers to workshop construction and 10 to crates or.... ???? I'm a bit confused.
It goes into more details on Emergency Shift. If not, then I will look into it.