Frostpunk

Frostpunk

28 ratings
Elite Walkthrough for Survivor Winterhome (First Day)
By Laguna Queen and 4 collaborators
How to manage the chaotic scenario to survive the sheer carnage!
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Introduction
The information was tested with multiple runs to perfect methods in cleaning up the city for rapid restructuring!

Warning: Only the most experienced have prior knowledge of important locations to quickly restructure the city in Survival difficulty!

Please click here for the Extreme Endurance walkthrough:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2612388028
Please click here for New Home walkthrough:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2795486284
Why are you writing this guide?
I enjoy helping others by writing about technical topics to a higher standard and provide key findings for a higher chance of success!

Who is the intended audience?
The guide is for everyone, but much friendlier to new players. Everything will be explained to be on the same level as those who are the most experienced. The writing will be easy to follow with plenty of screenshots for those who are too lazy to read everything!
Difficulty Disclaimer
The guide below is very strongly recommended to be read first, before continuing.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2793028492
The city design is based exactly off of that guide and fully elaborates the intricate game mechanics and designs!
Save Backups & Proper Saving
To bypass restriction in survivor mode, additional save backups can be created to backtrack in case of error instead of repeating the entire game from scratch. Multiple saves are recommended after reaching milestones.

The location is:C:\Program Files (x86)\Steam\userdata<number>\323190\remote\saves.

Note: The <number> is unique for each steam user.
README: Navigating the Sections
All important events and hourly tasks are explained meticulously in chronological order. Please read very carefully to make the most out of the guide without get overwhelmed by the technicalities!

Note: Screenshots are mixed with both Survivor and Extreme difficulties to capture the best images.
Introduction
Winterhome is a giant mess with debris blocking off 2/3 of the city that limits reorganization. Other major problems include deficient food production, negligent healthcare, and sick populace.

To make matters worse, the city has two revolts with the first being discontent followed by hope. The latter is much more difficult since every death reduces hope and is recommended to delay resolving discontent until the very last hour.

The good news is that New Faith laws can be selected in this unforgiving difficulty! Order is no longer the pre-selected default.
Dreadnaught Achievement
Such achievement is recommended on Hard or easier difficulty because of more flexibility in using Order (Foreman for extra steel) and less severe penalties for Hunger/Illness.

Survivor/Extreme mode is a guaranteed loss without New Faith and cannot overcome the Hope revolt.
Bypassing Pause Restriction
Brief pauses are allowed when building/dismantling streets or placing buildings when having the full resources. The Snow Pits are best to use because they are free.

During the pause, alt key can be held down to see which buildings need employment.
Best Starting Conditions
Each starting game has a random number of deaths, illnesses, and types of people. Engineers always have a fixed count of 60, but the functional ones are always less than the max number.
For higher chance of success, restart the game for a higher number of healthy non-amputated engineers for the fastest healing and research rate.
Free 100+ Starting Wood
Winterhome has too many useless streets in all areas that can be safely dismantled.
The debris do not need connecting streets except the actual buildings.
A district of burnt out workshops (debris) that are full of useless streets (~20+ wood).
The total yields gives over 100 wood that are enough for 6 gathering posts, one scout, and research.
Scout Creation: Free Medical Care
The first group of scouts must be created immediately from the gravely ill to reduce early deaths by employing everyone else until they are the only remaining ones.
Scouting Plans
The first goal is to locate the Iron Deposit in the Northwest area to begin steel shipment that will be alternated with coal during the 24 hour cooldown.

To save few hours, they need to reach the Coal Mine first then change direction during mid trip.
The Weather Station needs to be scouted first for more engineers (healers).
The recommended order is: Weather Station, Lone Boulder, and Steel Bridge. There is also an option to scout the furthest NW locations first then visit Weather Stations on the way home.

Note: Only one group is needed for now since more requires valuable research.
Starting Hours (04:30)
The following instructions are meant to be followed right after Extreme Makeover section below.

After reorganizing, the workers need to be staffed immediately in all 4 Hunter Huts to get some extra food! Some buildings will activate and some will not. Their closing hours are 06:00.

There is a small wait before picking the right Law and Research. The trick to getting Radical Treatment first is to employ The Pub House and activating the generator to lvl 1 with Overdrive.

Then, immediately dismantle both the Pub House and Cookhouse in the first ring. For Research, select Hunter Hangar first, once there is enough resources. This will yield more food while clearing out debris for more space.
Extreme Makeover
Laws Signed
Research Project(s)
Emergency Shift(s)
Radical Treatment
Hunter Hangar
Not Available

A new Steam Hub is needed at the Steelworks to provide heat for the debris that blocks the second iron deposit.
The Snow Pit should be built far away from heated areas,which is south of two Hunter Huts:
Free steel can be obtained from dismantling an useless Steam Hub.

Dismantle one Gathering Post (GP) and one Coal Thumper (CT) near the double Hunter Huts.
They reside in the middle of a residential area and does not allow the best GP:TP ratio.
Replace this particular Fighting Arena with a Medical Tent.
Optimal Gathering Post Locations
Seven gathering posts are shown below with each location being tile sensitive.
Each debris functions like a coal pile and several can be cleared out simultaneously.
Working Hours
All gathering posts must be employed with the remaining working on all debris in the first three rings of the generator (be sure to also turn on the generator range to 3), Med Tents, Workshop, Steelworks, Coal Thumper, and the debris blocking the second Iron Deposit.
Reconstruction after Work (18:00+)
Lower generator range to lvl 1 for now and set the Steam Hub next to Steelworks to activate during work hours only.
Build a Hothouse below the two Hunter Huts and 2 Resource Depots (one next to Snow PIt and the other next to Hothouse).
Move the Cookhouse closer to Generator, then replace old one with a Sawmill to clear trees for more building space.
Build two additional steam hubs for tents that are out in the corners of the map. This will reduce the sickness each night and remember to use overdrive at 23:59.
The Final Work Details
Workshops need to be transferred to this part of the map where two can be built.
Build more Hunter Huts to prepare food for the upcoming massive Hunger demand!
Another gathering post (on far left with hammer icon) if there was insufficient resources to built it earlier.
Epilogue
Housing needs full redistricting starting from the first ring for maximum space efficiency.
The vacant tents on the outermost ring can be safely replaced with medical tents.

As Day 2 starts, the goal is to clear out as much debris to create space for build more essential infastructure!

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Copyright Notice
This guide was written by Laguna Queen et al. (2023) on Steam, and not to be republished without crediting the authors and gaining their permission. We can be reached through the the guide comment section below.

We have no guide sites outside of Steam and please contribute to the actual creators, not plagiarism websites!

Try reading the guides for other games:
Here are other detailed guides that are not only comprehensive but tailors different themes and challenges:

Please click here to begin the Legendary XCOM2 Journey:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3254190466
For Warhammer 3,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2782133378
For Crying Sun,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1871229945
For Dead in Vinland,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2805315057
For Company of Heroes 2,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2664203139
For Sheltered,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=653696559
For Infectonator : Survivors,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=742714265
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To join, simply search for the group or click the link below to see the full list of written guides:
https://steamhost.cn/steamcommunity_com/groups/ChurchofLina
5 Comments
Laguna Queen  [author] 3 Feb, 2024 @ 12:18pm 
I am glad you got it, but you didn't have any problems?
Teramin 3 Feb, 2024 @ 12:10pm 
Thank you so much. Got the achivement from the first try
Laguna Queen  [author] 25 Sep, 2023 @ 7:43pm 
Thank you! I did try rushing Infirmary but the game ended when starvation took its toll. I think it is better to plan the food situation out faster since there is also so many idle workers.
Badgerobo 25 Sep, 2023 @ 5:34pm 
(2/2) Early coal: Assign some people directly to heated coal piles if Gathering Posts are not keeping up with Thumpers. If they're already Sick, Cold (-30C) will have no penalty.

Early healthcare (pre-Infirmary): Spam Medical Posts and staff with 1 OR 3 engineers at night (18:00 - 06:00), night-heal as much as possible, but if every Sick gets >1 minute of healthcare they will not go Gravely for 24 hrs.

NB: Faster Depot Teams, you can harvest all 3 outposts at no loss each day, going Iron Deposit -> Freshwater Springs -> Coal Mine. But that's digressing from this Day 1 guide. Just wanted to emphasise the Outpost Team is incredibly powerful in both production and/or advance scouting.
Badgerobo 25 Sep, 2023 @ 5:34pm 
(1/2) Great guides, this scenario can be a headache on start. As an experienced player i'd like to offer my two cents:

Order tree is fine on Survivor, just rush Infirmary. Watchtowers after Radical Treatment will give enough hope IF the hope crisis triggers. Order = more steel, as you've noted. Laws priority: Work Hours, Foreman, Patrol (insert Extra Rations if needed)

Early food boost: Outpost! Dismantle Outpost on world map, send team to location south-west of Winterhome (Snow-Cliff?) to help unlock Freshwater Springs, you are also using them to "half-scout" locations to make some scout journeys faster through Known Routes. Set up an Outpost in Freshwater Springs for 100 food / day and bounce between this and the Coal Mine each day. Until you're ready for the Iron Deposit.

Feed everyone once every 2 days, starting Day 2, until food supply is stable (Fully upgraded Hunters). Try to avoid many Starving.