Total War: WARHAMMER II

Total War: WARHAMMER II

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Lore Names: Renamed Factions & New Evolving Names - For SFO
   
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Tags: mod, Campaign
File Size
Posted
564.591 KB
16 Apr, 2022 @ 4:31pm
1 Change Note ( view )

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Lore Names: Renamed Factions & New Evolving Names - For SFO

Description
This is a patch so COLABs teams mod 'Renamed Factions & New Evolving Names' works with SFO. The new intrigue system in SFO for the Empire and High Elves didn't recognise the new names and reverted back to the vanilla intrigue system.
This mod alters the intrigue script in SFO to recognise the factions new names.
Load it above SFO.

Let me know if I have missed any.
5 Comments
WickedHeart 13 Feb, 2023 @ 9:10am 
@RogueMutt any clue which as i seem to have the same problem
RogueMutt 25 May, 2022 @ 10:12am 
I've just tried it with only SFO and this submod and the issue isn't present. Another mod seems to conflict with this one but I'll have to look further into it.
RogueMutt 25 May, 2022 @ 9:45am 
So I can confirm at least that this doesn't work for me. Testing with Gelt's campaign, the system stops functioning once his faction's name changes (right after you secure your starting province). All of the mod's functions disappear, leaving only the two vanilla options. For all I know, however, this literally only applies to Gelt. For the time being, I'm content to turn the name mod off when on an Empire or Elf campaign, unless someone else had similar issues and knows a solution.
joshjosh165  [author] 18 Apr, 2022 @ 5:23am 
It is. Should be able to plug in and go.
noObluhh 17 Apr, 2022 @ 5:17pm 
save compatible?