Total War: WARHAMMER III

Total War: WARHAMMER III

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More Cannons (Little Grom & Skullcannon)
   
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File Size
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67.207 KB
17 Apr, 2022 @ 4:57pm
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More Cannons (Little Grom & Skullcannon)

Description
Originally, I had just increased the size of the Little Groms in my mod More Bears, though after a playthrough I realized Khorne's Skullcannons needed some love too.
This mod doubles the size of the Little Grom and Skullcannon artillery units.



2x Unit Size & 1.25x Cost
- Little Grom


- Skullcannon


I increased the artillery size of the Little Groms and Skullcannons by 2x as their artillery just felt lacking.
Recruitment Cost and Upkeep are only increased by 1.25x, as a single unit of Artillery can only target one other unit (regiment) at a time, so while damage output has been effectively increased, it's still not as useful as having two separate artillery units.

The original mod can be found here:
More Bears

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2792027428


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Compatibility
The More Cannons mod is compatible with any mod that doesn't directly alter either cannons' main stats, such as HP, number of units, Melee Defense, Melee Attack, Melee 'Reload,' Upkeep, and Recruitment Cost.
Stats such as weapon damage, missile damage, speed, charge, etc are fine, as those are on another table.

Should be fully compatiable with my mod More Bears and The Motherland/Defrosted: War Sleds mods.


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Be sure to check out my other mods here:
The Tzar Bomba
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2802058838
The Red Tzar Returns
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2791478183
More Bears
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2792027428

[www.paypal.me]
Help buy my nephew a Warhammer Start set and some paint.
Anything is appreciated, nothing is expected.
9 Comments
sigmars_disciple 10 Aug, 2023 @ 7:21am 
Hey, can anybody except Zao chip in if this is working correctly with 3.1, please? Thx
Zalqior 26 Mar, 2023 @ 8:40am 
not working
suN-_-Ny 24 Aug, 2022 @ 7:06am 
update mod pls
bushez 10 Aug, 2022 @ 7:16am 
can u make the Skullcannons 4 unit ?
Ultimate Powa  [author] 18 Apr, 2022 @ 11:24am 
I could make another mod for that perhaps, this mod is just dedicated to increasing the artillery units size, which is not what the Sky-junk needs in my opinion.
It needs more accuracy and the armor pen / regular damage swapped so it has more power behind each shot.
flameshroud 18 Apr, 2022 @ 9:00am 
Yeah, if you bring bombs their dmg goes up, but you can only use those a couple times, with a big cooldown. The artillery fire should be the main dmg in my opinion. Im asking mainly because the junks (t5) just dont stand up to the rest of cathays artillery (t3), and i think they look a lot more iconic than a normal artillery unit. On top of that, artillery is cathay's main dmg dealer, kislev is far more versitile and has a lot of tools the cathayans dont have. Right now you set yourself back by taking the junks instead of a normal battery and i would just like them to have a place. Especialy since you can only get them from a t5 city. Yes, they bring bombs, but does it compare to 4x the firepower?
Ultimate Powa  [author] 18 Apr, 2022 @ 8:14am 
And my pleasure sir.
Ultimate Powa  [author] 18 Apr, 2022 @ 8:11am 
Actually those feel fairly balanced in my opinion.
Just gave them a few test runs and will beat the 2x Little Groms in an evenly matched army with just a single Sky-junk.
I will say their firepower feels lacking on the missiles, however, their bombs make up for it, and their snipers provide a constant stream of powerful & precise ranged attacks.
I find that if you bring the Sky-junk closer to the enemies, it tends to perform better, but obviously is now more vulnerable.

The main reason I buffed Kislev's and Khorne's artillery is that they only had one artillery to choose from, and ontop of that it only provided a single artillery per unit.
Cathay has a plethora of choices.
flameshroud 18 Apr, 2022 @ 4:56am 
Thank you for this, ever thought the sky junks of cathay need love? There is a mod that does a x3 to the sky lantern, wich makes it useful, but for me the sky junks are just a 4x weaker version of the battery on the ground. Especialy against tzeench and vampire counts the ballons are really squichy. I think the junks need at least a x2, or even a x3. What do you think? Anyway, thank you for this mod