Arma 3
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[Obsolete] Lucrehulk rear section
   
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Data Type: Composition
Meta: Dependency
File Size
Posted
1.747 MB
18 Apr, 2022 @ 11:28am
1 Change Note ( view )

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[Obsolete] Lucrehulk rear section

Description
Experimental Lucrehulk

WARNING
Use at your own descretion. this composition is balancing right on the edge of what is physically possible within the engine of Arma 3. You might be get it to work for small operations but it will be very heavy on your system. Use it if you want to. but my apologies if your pc locks up during use. I warned you. this is very heavy!

This is a lucrehulk split in multiple parts

This composition has been made for the community to use. You can modify, add or remove assets from this composition as you wish. Just credit myself for creating this composition.

The composition has been "optimized" by making all objects without interactions and moveable parts either simple objects or the object has its simulation turned off. All objects have damage disabled including the vehicles.

This is the rear left part of the Lucrehulk. It has been split up in two sections with a bridge.
This is due to it being very script heavy. Thus most likely completely being unplayable.
This first part has 1385 objects of which 90% is rescripted.

Mods that were used to create this composition are:
Operation: Trebuchet
Legion Studios - Base
Legion Studios - Battlefields
Just like The Simulations - The Great War
Kobra Mod Pack - Main
3AS (Beta)
3AS Terrains (Beta)
Schlabbies depressed textures

When placing down the composition make sure to toggle the Vertical mode so the objects don't spawn in the wrong positions. And use the rotation widget to rotate the checkpoint.



The second part can be found here:
The first part: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796443765

In order to transfer between the first and second part, there is a teleport system for infantry and their vehicles. Make sure to check their variable names so they do not have _1 or _2 behind them. If they do, the teleport scripts will not work.

WARNING
Use at your own descretion. this composition is balancing right on the edge of what is physically possible within the engine of Arma 3. You might be get it to work for small operations but it will be very heavy on your system. Use it if you want to. but my apologies if your pc locks up during use. I warned you. this is very heavy!



Hope you enjoy the composition

Want an easier way of getting in touch with me?
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https://discord.gg/R7zeEMFkfN
2 Comments
CC-7575 Claus 8 Jun, 2022 @ 8:34am 
i love your builds but i dont know how to use them
CC-7575 Claus 8 Jun, 2022 @ 8:30am 
hello friend please friend me i have a couple questions