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Which after installing your mod. Through GTX Workshop panel, I went and manually placed the your mod under <ModItem> under the right structure like the other mods in the SBC file.
Which it says it didn't recognize the path and server never initiated.
So. I went to my local server through torch. Removed the "fixed animations" the same way as my active server as. The "fixed animations" was still trying to reinstall.
Manually placed your mod after adding it to the torch mod configuration.
That's what I had done.
Not sure if it's Torch and or GTX.
(And log my server into Steam to do it bc I guess I was getting the modio syntax wrong, so I just grabbed it from my linked steam account that way).
But after doing so the server starts fine as well.
Then I added the mod via the 'mods' tab in 'server settings' with "Steam:2796851232", and strangely, everything downloaded and works fine, at least for me here. (DS running locally on my PC alongside the game.)
Since the issue was that your server didn't want to DL it, maybe there was just an error at Steam or something?
Maybe the SBC method didn't work because the AnimationController files have the same name. (The game is meant to merge this mod's extra entries with the original). So manually installing it may replace and brick that, and take the game with it. (though then deleting it should leave it broken, so... idk)
But since my experience with DSs is limited, I may be completely misunderstanding what you meant with the SBC-way. I'm mostly just guessing what could go wrong here as the issue doesn't present itself here for me to learn from, and so help out more effectively :(
If you need the mod right now, you *can* use the older mods, but in the assembler; look for an invisible tab next to the existing ones in the regular assembler only (not industrial). The original developer named the icon file the wrong. So the tab is there, just without an icon. At least that is how it was when I forked it.
Though it may screw up the default assembler as it completely overwrites the blueprints it has access to, effectively resetting it to whatever it was when that version of the mod was made (which is why I got rid of this extra-tab approach altogether and just put them in the weapons tab).
Your version will. Only in a Single Player world.
I tried installing this on my Active Server. Didn't download.
Then I tried a Local Server. Didn't download.
Works for SP
Doesn't work for Dedicated.