Total War: WARHAMMER III

Total War: WARHAMMER III

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Greater Daemons + War Compass Bound Spells
   
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287.884 KB
19 Apr, 2022 @ 3:02pm
23 Apr, 2022 @ 12:55am
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Greater Daemons + War Compass Bound Spells

Description
Description
This mod is part of one I made for multiplayer changes and now brings it to both campaign and custom battles! What it does is add bound spells to Great Unclean Ones, Keepers of Secrets, and Lords of Change. Each greater daemon has 1 charge for each spell from their respective lores of magic they can cast for free. They do still have the option to use winds of magic for additional casts (due to technologies granting additional spell options for them in campaign).

In addition to the greater daemons, Wu Xing War Compass now has two charges for each their celestial lightning and celestial comet abilities they can use for free as well.

This mod also adds Cloud of Flies missing from summoned Great Unclean Ones as well as the missing daemonic instability attributes from summoned Great Unclean Ones and summoned Lords of Change

Complimentary Mods
Fully compatible to pair with this mod: Ser Poutine's Better Magic and Spell Overhaul

Other Mods
If you're interested check out some of my other mods!
10 Comments
Baligdur 5 Sep, 2022 @ 2:33am 
Please Update
Ser Poutine  [author] 23 Apr, 2022 @ 12:54am 
@히토미라 Yeah the greater portal I enabled for testing in custom battles, those should be gone now and unlock at level 13 like normal, and the LoC greater daemons should have bound spells as intended as well, my bad.
김형진 22 Apr, 2022 @ 11:49pm 
In addition, some skills are not available to the LOC. Could you check?
김형진 22 Apr, 2022 @ 11:49pm 
Cultists have demon summoning skills from the start. Did you make it like this on purposely?
Ser Poutine  [author] 22 Apr, 2022 @ 8:45pm 
@HMueller Currently it does not as the Astromancer already has access to lore of heavens and is the only unit who can, likewise for the daemon races the exalted daemons, heralds, nor heroes have bound spells either. This creates a difference between the two, as there's currently no reason to take a war compass over an astromancer mounted on a compass, that would put it back in the same boat. Now it makes the War Compass essentially a cheaper WoM battery alternative with a few free casts instead of dipping in to the winds pool vs an astromancer with the full lore of heavens and ability to equip items.
HMueller 22 Apr, 2022 @ 5:37pm 
Does this apply to Wuxing Compass mount for astromancer as well?
Ser Poutine  [author] 21 Apr, 2022 @ 10:50am 
@Nullmana The bound spells will be available as soon as you can get your hands on the unit including the summoned version from cultists :) unlocking the spells that cost WoM are still linked to the technologies though.
nullmana 21 Apr, 2022 @ 8:49am 
Great! Do they have them from the start in campaign or are the related technologies needed?
Ser Poutine  [author] 19 Apr, 2022 @ 5:15pm 
@Mortarch of Blood Thanks for the suggestion! I certainly could change them up a bit as I essentially created a new spell for each of them so it didn't affect other casters, the problem being when you have 19 of them in a doomstack you then get 114 spells for free with no cooldown so it can get a little ridiculous lol but my magic overhaul mod makes changes to all spells in the game and have included these ones in it if you're looking for something a little different from vanilla
Ciaphas Cain 19 Apr, 2022 @ 5:02pm 
Interesting - would be nicer if they were a tad stronger or slightly different somehow but it's cool non the less! Can be a sort of emergency spell for when you run out of winds