Total War: WARHAMMER III

Total War: WARHAMMER III

1,671 ratings
Climate Adaptation - Faster Version
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Tags: mod
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1.679 MB
19 Apr, 2022 @ 4:08pm
17 Jun @ 7:36am
30 Change Notes ( view )

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Climate Adaptation - Faster Version

In 1 collection by Alex Zhao
Z's Mod Compliation
42 items
Description
This is a faster adaption version of this Climate Adaptation mod. Please don't use both mods at the same time.

This mod will allow a faction to gradually adapt a region's unsuitable climate, and slowly reduce the debuff every turn until it is completely removed. However, if the region is captured or destroyed by another faction, you will need to start over. It is not compatible with mods that add new climate effect bundles and works for a saved game.

Unpleasant Climate (yellow) takes 10 turns
Uninhabitable Climate (red) takes 20 turns

Some text won't show correctly if you don't use this English sub-mod.

Thanks to sudkks's help, the icon on the campaign map will show correct effects and icons now.
Thanks to Think Critically's help, added built-in SFO support.
190 Comments
CMDR Youth 6 Jul @ 11:02pm 
This mod needs some attention from the mod author, it is not working properly.
I and a friend are also seeing Climate Penalties still applying after and during adaptation. It works fine in singleplayer - but only sometimes, but it is annoyingly problematic in Multiplayer, where it multiplies the penalties and causes income and replenishment issues.
Zedd 5 Jul @ 11:26pm 
I'm also seeing the problem where it's just adding the new "reduced" penalties to the base climate penalty, resulting in doubling the penalties, reducing over time down to the base penalty. I'm playing High Elves, and I captured Tor Dranil. Climate tooltip says I should have -3 to Control. But when I hover over the control number, it shows -6 due to climate.

It also appears to be applying both the +50% to building cost, and the +42.5% from the reduced penalty. It wants to charge me 1925 for a Militia Camp.
Body Dropper76 4 Jul @ 2:21pm 
Does it work for the ai as well or is it only for the player?
Thward 25 Jun @ 1:06am 
I just had similar problems similar to Samuel_Vimes in the Daemonium Hills playing Teclis.
ZCSTC 10 Jun @ 12:20pm 
gg了,需要更新
Horus Lupercal 3 Jun @ 4:58pm 
求更新,mod现在失效了
Samuel_Vimes 26 May @ 8:01am 
Might have spoken too soon:

Bordeleaux Errant in their purging of Southern Chaos waste, had captured Okkam's Forever Maze in The Daemonium Hills and taken a little pause, the climate adaption was working fine. The adaptation was at 55% so only getting the -2 control climate penalty. After capturing the Castle of Splendor and Crucible of Delights, the total climate penalty was -12 control. CoD & CoS were getting the full penalty plus the -2 adapted penalty. The adaption ticked over to 70% the climate penalty, dropped to -9 control. Capture the last settlement and 100% adaptation, still getting -9 control and no adaptation counter.
Samuel_Vimes 26 May @ 2:43am 
The unsub\resub trick worked, at least for my Brotonian knights
Alex Zhao  [author] 16 May @ 1:56am 
Sometimes Steam just won't update the mod file, maybe try unsub and resub this mod? If the bug still happens, please let me know which faction you are using and which region is bugged.
AllenRazer01 15 May @ 8:17am 
pls update, this mod seems to be broken after hotfix 6.1.3