Sid Meier's Civilization V

Sid Meier's Civilization V

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Marathon Science
   
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944.000 B
1 Jul, 2014 @ 8:11pm
1 Change Note ( view )

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Marathon Science

Description
This mod sets all science to marathon levels regardless of game speed.

This allows you to produce more units while more slowly advance in tech.
9 Comments
BigNewb  [author] 27 Feb, 2022 @ 7:26am 
Yeah no problem.
Made it cause I wanted it when I played.

Haven't played much anymore, but glad folks are still enjoying it.
ChokoCookie 26 Feb, 2022 @ 10:04am 
Hey thank you yourself for making this
BigNewb  [author] 17 Jan, 2022 @ 9:18am 
Thanks for the Check ChokoCookie!
ChokoCookie 15 Jan, 2022 @ 5:17am 
2022 Jan 15: Mod works correctly.

To test, I started four games and science costs were as such:

No mods, quick speed: "Pottery" costs 9, "The Interent" costs 2451.

No mods, marathon speed: "Pottery" costs 41, "The Interent" costs 10975.

Then I started a Quick and a Marathon game, both moddedd with only this mod. Costs were exactly as unmodded marathon at both game speeds.
BigNewb  [author] 17 Jun, 2017 @ 9:14pm 
Dunno, should since I don't believe any expansions came out since then that would have broken it. I think I made it after all the expansions were released. That said I have no guarantee it will work with other mods.
justin_minkoff16 17 Jun, 2017 @ 1:26pm 
Hello! Does this mod still work? Thank you in advance!
BigNewb  [author] 9 Oct, 2016 @ 9:37am 
Also, make sure you actually turned on the game with mods active, you have to take additional steps. (noticed only played 6.8 hours)
BigNewb  [author] 9 Oct, 2016 @ 9:35am 
Worked two years ago.
Will take it down if it stopped.
Gorgo 9 Oct, 2016 @ 8:45am 
does not work