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Very nice script :)
isSimpleObject cursorObject
in case that formatting causes confusion
```sqf
isSimpleObject cursorObject
```
while pointing your crosshair at the object in question. The only downsides I can recall is that objects lose everything interactive but their model properties (like collision) and sometimes the script does not cleanly replace the object (position and angle may be a little askew). I'd recommend loading the mission and taking a quick look before running the script live to see if you need to exclude anything.
Are you manually circumventing the limitation of the simple object creation or using a massive BIS_fnc_replaceWithSimpleObject for evetything in the layer?
Asking as, stated in wiki, the later should not be used for MP as it might cause desync.