Total War: WARHAMMER III

Total War: WARHAMMER III

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Legendary Lords of Legendary Mastery Enhanced
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overhaul
Tags: mod
File Size
Posted
Updated
5.560 MB
22 Apr, 2022 @ 9:08pm
16 Jun @ 5:50pm
158 Change Notes ( view )

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Legendary Lords of Legendary Mastery Enhanced

Description
Introduction
A few years back, I took over the maintenance of Legendary Lords, Legendary Mastery when its author went defunct. In doing so, I also made Legendary Lords of Legendary Legends, which was a total overhaul of all Legendary Lords/Heroes, though originally it was mostly focused on adding end-game skills.

Now, despite CA's best efforts to drive me insane by changing table layouts and dependencies, I have completed the porting of both LLLL and LLLM in a single mod, which you see before you.

Features
  • 500 new skills specifically for legendary characters. Most of these are intended as end-game "capstone" skills which are the new ends of each skill tree.
  • Reworked magic trees for every mage-LL. This includes access to spells at the start of a game, access to new lores for most of these characters, and - in a few cases - standalone abilities.
  • A total rework of LL/LH stats and weapons which more closely follows archetypical themes.
  • A few new spells and many new effects ripped from lore and sourcebooks.
  • Base mechanical changes to certain LLs' factions (e.g. Malus' possession and Imperial Authority are somewhat more lax in their implementation).


Compatibility
Should be fully save compatible, though adding/removing during a campaign may result in lost skill points.
There may be compatibility issues with any mod that changes any aspect of any Legendary Lord or Legendary Hero.

Known "Issues"
None.

Shameless Plug

This is far from the only mod I've put out. My library of Warhammer 3 mods can be found at: https://steamhost.cn/steamcommunity_com/profiles/76561198039493969/myworkshopfiles/?appid=1142710

If you enjoy this mod, make sure to

It improves mod visibility
Popular Discussions View All (5)
19
5
1 Feb @ 6:07am
Is this still being updated?
Primal Fox
17
17 Jun @ 7:50pm
Bug Thread
CrankyMcDuff
2
12 Dec, 2022 @ 3:57am
Conflict with Nakai glaive mods
Juicebox
663 Comments
Commisar Jon Fuklaw  [author] 16 Jun @ 2:47pm 
That's not a normally playable LL, so I need a screenshot of the skill tree in question.
HarryBaboon 16 Jun @ 1:26pm 
Sarthorael the Everwatcher has a bugged skill tree, the magic line is split across 2 lines blocking progression and overwriting other skills.
Exterminator 14 Jun @ 1:51pm 
godly, you are a saint
tongmaster 14 Jun @ 1:32pm 
o7 Commisar ty for your service to the Emperor
Commisar Jon Fuklaw  [author] 12 Jun @ 12:44pm 
Really scraping the bottom of the barrel (because CA is with these literal nobody characters), but all of the new Khornate characters are included now. Also for no reason in particular, Yuri Prime (not Daniel, that's a stupid name) has received a major update.
Magus 10 Jun @ 4:13pm 
See, I think "Carlos the Weavemaster" sounds more like the flamboyant Latin guy who works down at the hair salon, but different strokes for different folks.
Reaper7heGrim 6 Jun @ 3:57pm 
Any chance we will be getting capstone skills for the lords added in OoD
Aelfric 31 May @ 2:59pm 
it's been 5 mins and I am still laughing...
Commisar Jon Fuklaw  [author] 31 May @ 12:36pm 
Okay, whatever machine translation you are using needs to be thoroughly rebuked. "Carlos the Weavemaster" sounds like some basket weaver lazing about outside Home Depot who needs to be deported.
31 May @ 7:30am 
yeah,I believe the conflict occurs because the skill row added by this mod for the Eight Winds of Magic overlaps with the newly updated passive skill row for Karlos the Weavemaster's Eight Winds magic. Specifically, the row beneath Karlos' new special spell lore (highlighted in the screenshot) contains both modded content and part of the original skill tree. Shifting this modded row to the right or removing it might resolve the issue. Great work, thanks again