Arma 3
31 ratings
[SP/CO12] The Forgotten Few 2 (US/VL)
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
25.505 MB
24 Apr, 2022 @ 7:11am
29 Jun @ 3:03am
12 Change Notes ( view )

Subscribe to download
[SP/CO12] The Forgotten Few 2 (US/VL)

In 1 collection by KingN
The Forgotten Few 2 Collection
35 items
Description
Dynamic Single-Scenario Campaign / Single Mission for SP and MP
The Forgotten Few 2 is the Arma 3 successor to the dynamic mission originally created for Arma 2. Command a small special task group and plan your mission execution. Finish randomly generated missions on an evolving battle map divided into territories. Dynamic civilian life and enemy activity spanning across the entire map. Choose a grand campaign or finish a single mission of your choice. SP or MP for up to 12 players. Unlimited replayability.

This Version
This version uses mods. For required mods please see the Mod dependancy list.

Side: USA
Terrain: Virolahti

Player Factions:
- Marine Raiders
- Delta Force

Enemy Factions:
- Balkan Irregulars
- Eastern European Separatists (Woodland)
- Western PMC
- Russian Armed Forces

Optional/Supported Mods
- Alternative RHS libraries by loading RHSAFRF+RHSUSAF+RHSGREF+RHSSAF
- ACE3
- ACRE2

Forum
Bohemia Interactive Forums[forums.bistudio.com]
15 Comments
Intempo_Kazeem 2 Jul @ 2:07pm 
@KingN awesome many thanks brother!
KingN  [author] 28 Jun @ 4:06am 
@Intempo_Kazeem You have to use the AI commands. When the AI is nearby the crate, 6 -> "inventory" and the AI will walk at the crate and the invetory opens up
Average Phoenician Enjoyer 26 Jun @ 10:58am 
Wondering the same thing! I don't know if I'm missing something or if there maybe could be some kind of prompt to auto-equip your squad with their kit after HALO? I for the life of me cannot figure out how to get them to take all the stuff they're meant to have.
Intempo_Kazeem 23 Jun @ 3:22pm 
KingN loving the mission so far this is the bomb!! , how do i make my ai grab their loadouts after a HALO drop? i can grab mine but they seem to just stand around?
am'z 14 Jun @ 11:27pm 
I love you KingN
Jajuny 14 Jun @ 4:41pm 
absolutely in love with the new update, me and my friends are enjoying it a lot, keep up this project its really going places, hopefully in the future be able to use any faction in any map? even if its not "lore accurate" like mix and match, balkans in tanoa, Nato in vietnam, Rus in ww2. thanks for the mission
1CowboyR5 8 Feb @ 11:10am 
This scenario mod is really well made! Do you have planned to add more player and enemy factions?
Super Zerb 15 Jan, 2024 @ 10:27pm 
I love these mods and especially like the challenge and dynamic mission details. would it be possible to collaborate with the guys who made optre? that would be a dope mission set if you could!
KingN  [author] 20 Dec, 2023 @ 11:57am 
@Tarnished Jackal Ah, so you mean you're not running into any bugs but you'd like to instantly reload the mission if you're failing a mission and have a retry? The server doesn't need to be rebooted. Restarting the mission by #restart command does sometimes try to continue the mission from where you left instead of a fresh restart, I have no clue as to why it does that. In that case I've used #missions server command and re-selected the mission. That has worked.
Tarnished Jackal 20 Dec, 2023 @ 10:01am 
A player wipe forces fails the mission. Failing the mission doesn't allow for reloading or respawning in the traditional sense. Each time we tried it we had to exit the entire mission framework and restart it.
Being able to save progress between missions is fine and all, but if I have to boot twelve people and have them reconnect its not enjoyable for all parties.