Rusted Warfare - RTS

Rusted Warfare - RTS

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Simple Ground Units
   
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24 Apr, 2022 @ 8:53am
9 Jul, 2023 @ 11:37am
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Simple Ground Units

Description
A mod which contains 7 more ground units:
ATGM carrier tank (a regular tank with its turret replaced with an anti tank guided missile launcher for taking out light units)

Support tank (A tank for repairing other units, providing light anti air and building builders)

Light flame tank (a regular tank with it's turret replaced with a light flame thrower)

Mono scout tank(A tank which can convert into a single rolling wheel for scouting, or other purposes if you want it to be that way)

Burst cannon tank (A heavy tank with a cannon that fires in short bursts before reloading. Pretty self explanatory)

Breakthrough tank(Inspired by the Soviet Object 279 tank, this is a well armoured heavy tank with a powerful cannon and 2 smaller machine guns. If used in numbers, it can effectively break through enemy defensive walls)

Experimental Strike platform(A tank based on the same hull as the experimental tank, with a long range and powerful cannon with a long reload. It can missile strike a chosen target. The missile does not do as much damage as a nuke, but does not cost anything either. It has 4 smaller guns in case for some reason it is put in close combat, but they are not powerful. It can build anti nukes. It can build 3 types of light tank for defence)
5 Comments
Coffee 1 May, 2022 @ 10:53am 
I am not sure but i lean towards making the main gun slower. That makes it still good against fortifications, but reduces it's power against swarms of enemies

Machineguns feel very strong too, but probably good considering they are for AA
unknown  [author] 1 May, 2022 @ 9:41am 
Would perhaps increasing the main gun's reload speed or reducing its AA gun's damage be a good Idea?
Coffee 1 May, 2022 @ 8:46am 
I would say to give it a counterable weakness, it is just good against everything as is. I don't like the idea of just raising prices and build times, there are nukes and OP super-units galore on workshop
unknown  [author] 1 May, 2022 @ 8:29am 
The roller tank is mainly for scout purposes over attack. I wasn't too happy with the support tank either, but it can still be used. The burst tank was the first one to be made, so It may do with improving. The breakthrough tank is very overpowered, and I was actually hoping for someone to comment on it so I could as them what to improve on it. I quite like it at it is, so I think raising its price may be a solution, unless you have another Idea.
Coffee 30 Apr, 2022 @ 10:23pm 
Love the flamethrower and ATGM tank, rolling tank feels underwhelming. Idk how i feel about support tank and burst tank. Breakthrough tank definitely feels overpowered