Total War: WARHAMMER II

Total War: WARHAMMER II

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Tags: mod, Units
File Size
Posted
14.739 MB
26 Apr, 2022 @ 3:24am
1 Change Note ( view )

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Description
NOTICE: While this mod Is marked as a unit mod since It adds a custom unit, It will also alter ALL of the vanilla units using Fell Bats/Drop Bats models and possibly even custom Bat units from other mods.

*Please consult the Known Issues and QA sections before commenting, thanks.*

This mod does the following:

A) Adds 4 new Bat variants to vanilla Fell Bat/Drop Bat units, respectively:
-Black
-White
-Orange
-Midnight

B) Adds 4 bonus Drop Bat/Giant Bat variants exclusive to Vampire Coast (They are replacing the White variant but you will still have said variant with Fell Bats), respectively:
-Vampire Coast pattern
-Dreadfleet pattern
-Drowned pattern
-Sartosa pattern

C) Adds a custom unit for Vampire Counts and Vampire Coast, the Giant Bats.
They are all available through:
-The Vampire counts' main forest building chain and the Castle Drachenfels' Catacombs special building chain.
-The Vampire Coast's main military flying and crows nest building chains.

Ok, presentation over: let's dive into the technical stuff!

*BALANCE*
Statwise Giant Bats are kinda similar to Terradons and weaker if compared to Vargheists, so I'm pretty sure that they are vanilla friendly.
NOTICE: The units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.

*COMPATIBILITY*

Should be compatible with pretty much everything that do not mess too much with vanilla Bats.

*KNOWN ISSUES*
-Since the Fell Bat animation Is supposed to be used for smaller models, Giant Bats may show odd movements/attacks every now and then.
-I have noticed that sometimes Giant Bats models freeze completely for a second while in battle.
Probably a glitch related to their dimension, sorry about that.

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*
-"SFO?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

And that's all I guess!
Credits time!

Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-PC related things

[paypal.me]
2 Comments
zerg93  [author] 22 Aug, 2022 @ 9:02am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
Manu5 17 May, 2022 @ 7:12pm 
looks cool thx