The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Skinned D6
   
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26 Apr, 2022 @ 2:05pm
26 May, 2022 @ 4:56am
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Skinned D6

Description
The Skinned D6 has entered the basement !
"Throw it and it comes back"



Did you know Tech X can stack ? Are you willing to take a risk and see that for yourself ?
Well, this item does just the trick.

Combining the fan favourite D6 and Magic Skin, Isaac created this new active item. Use it and it will remove all pedestals in the room, but for what ? Simple : all absorbed items will have a chance of appearing again, replacing any new pedestal, which means you'll get maybe 10 Tech X's if RNGsus is on your side, or none if he's not.

Roll at your own risk, for in the true spirit of magic skin, each absorbed item will grant you a broken heart, although they will also increase the chance of finding what you gave back to the game.



In depth description :
. Can be found in devil deals with a weight of 0.5 and in curse rooms with a weight of 0.2
. On use, absorbs all pedestal items in the room, granting a broken heart for every item swallowed (warning ! just like with magic skin, every added broken heart removes a heart container)
. Base chance of an item reappearing is 20%, but every new item absorbed adds 8% to that total, so the total max is 100% at 11 uses
. Pedestals only have a chance to transform the first time they are seen
. When used with the Book of Virtues, spawns a D6 wisp
. The item can be dropped and replacement will still occur




Interactions with the following mods :
. [AB+|Rep] External item descriptions
. Mod Config Menu - Continued
. Encyclopedia - An In-Game Wiki

Should be compatible with every other one
Popular Discussions View All (1)
4
27 Apr, 2022 @ 7:33pm
Stuff that should change
Arcadream
28 Comments
mata 4 Feb, 2023 @ 4:24am 
this is kinda ass
Shadowdragon.TTV 25 Nov, 2022 @ 4:08pm 
You should look into balancing this against Lost and T Lost, because right now, it's an infinite use Magic Skin/Crooked Penny.
Shadowdragon.TTV 20 Nov, 2022 @ 10:49pm 
This is a very interesting item! I love the concept. It's very similar to Crooked Penny, which I love.
Arcadream  [author] 26 May, 2022 @ 5:05am 
@hgrfff I'll probably look into that callback for future optimisation, but for now I'm happy I found something that works haha
Arcadream  [author] 26 May, 2022 @ 5:01am 
@hgrfff I ended up using POST_PICKUP_UPDATE and immediately stop the code after the first frame of the item. This way we can check the queued items and see if the player is currently picking up an item, i.e. swapping actives. The only issue I found with this method is that if you pick up a trinket the first frame of an item spawn it won't transform, but who would do that lol
Arcadream  [author] 26 May, 2022 @ 4:57am 
Just updated the mod :) both issues should be fixed now, big thanks for the help !
hgrfff 26 May, 2022 @ 1:44am 
MC_PRE_GET_COLLECTIBLE might be good here too, it's called when the game wants to pick a random item from a pool & you can return an arbitrary collectible to force the game to pick that
Arcadream  [author] 26 May, 2022 @ 1:31am 
@hgrfff I could and that's probably how damocles works, but that would mean items looted from chests have no chance of being replaced
hgrfff 25 May, 2022 @ 7:20pm 
maybe don't touch it if FrameCount > 1 ?
Veeyu 25 May, 2022 @ 5:04pm 
I wish you luck