Survivalist: Invisible Strain

Survivalist: Invisible Strain

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SIS Extended: Regrow
   
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Tags: IsMod
File Size
Posted
Updated
387.038 KB
27 Apr, 2022 @ 1:50am
30 May, 2022 @ 12:01pm
4 Change Notes ( view )

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SIS Extended: Regrow

Description
With Regrow mod you can craft saplings, plant new trees (not crops that look like trees but proper trees) and excavate stones to the ground so you can mine them even in the middle of your base.

PLANTABLE TREES
  1. Craft a sapling
  2. Plant it!
Planted trees will start small and will grow over time. Once chopped they will leave stumps and as any other tree will regrow over time.

STONE EXCAVATION
With just a shovel and some water to drink you can dig around your base in search for rock formations. Most of the time you will find simple stones but from time to time you might get iron, flit or lead chunks.

BASIC CONFIG
Mod config is stored in SIS_Extended_Regrow.xml
From there you can set the initial growth value of the tree (1 is max, fully grown)

ADVANCED CONFIG
The mod functions in such way that it looks for an execution of a recipe by it's ID and when it's finished it overrides the output of that recipe and puts the stuff based on config.
Let's have a look at following replacer block as an example:
<Replacer>
<RecipeUniqueID>Plant a SISE_Tree_Conifer</RecipeUniqueID>
<PropType>Tree</PropType>
<PropVariant>RandomConifer</PropVariant>
<TreeGrowth>0.3</TreeGrowth>
</Replacer>

This block watches for the execution of the recipe called "Plant a SISE_Tree_Conifer", it will replace the result with a Tree-type prop of a type RandomConifer (any of Conifer-family trees) with initial growth value of 0.3 (less than that and it'll be way too small)

RecipeUniqueID -> ID of a recipe from recipes.xml. Few restrictions are applied: Trees are planted only as a replacer of manual recipes that produce some props (campfire is a good example); Rocks are planted only as a replacer of shovel-type resources that produce some props (well is a good example)
PropType -> Tree or Rock. No other values are supported
PropVariant (for Trees) -> Generic or empty = any random tree; RandomConifer = random Conifer-family tree; RandomPine = random Pine-family; RandomDeciduous = random Deciduous-family tree; Conifer1, Conifer2, Conifer3, Conifer4, Conifer5, Conifer6, Conifer7, Conifer8, Pine1, Pine2, Pine3, Deciduous1, Deciduous2, Deciduous3, Deciduous4, Deciduous5, Deciduous6, Deciduous8 = exact type of tree
PropVariant (for Rocks) -> Flint, Iron, Lead, Stone = specific type of rock; Random (default) = random of 4 basic types of rocks with 70% probability of stone and 10% for each other type
TreeGrowth (ignored for Rocks) -> growth of the tree when planted. Valid values are between 0 and 1 but anything less than 0.2 might easily be the size of the grass and you will ahve to wait for eternity for it to grow to proper size


Compatibility: should be compatible with almost all other mods
Dependencies: Harmony
10 Comments
MithranArkanere 9 Jun @ 4:07pm 
Ok. False alarm. It eventually digs up the rock. But it takes over a day. The rock says "1.5L water" so I assumed that was the amount of water needed to dig it up, but it takes 50L, it finished at "50/1.5L" instead at "1.5/1.5L".
MithranArkanere 9 Jun @ 4:00pm 
Looks like there is a bug with rock excavation. The characters keeps going on forever, adding more water than the amount required by the rock.
拉丝 7 Sep, 2023 @ 5:21pm 
Can you update it?There is an error
Alpha_Zero 29 Apr, 2023 @ 5:32pm 
mod is not working on versions above 173
Yakobs_TTV 31 Mar, 2023 @ 2:22am 
Causing errors in game and stones i dig up, not interactive.
superscavenger9000 29 Nov, 2022 @ 9:51am 
it seems that the stones i dig up, i can not interact with.
erikem  [author] 2 May, 2022 @ 6:08am 
v2
- BUGFIX: New NPC camps should no longer spawn camp-trees instead of proper campfires (thx @Khryss*Canceran*Gaming for reporting)
erikem  [author] 27 Apr, 2022 @ 11:49am 
@Saplings
Saplings can be crafted at workbench. Water + wood + rancid flesh

@Cotton
There is no cotton in this particular mod. I do have it in other mod but not here
末日游戏爱好者 27 Apr, 2022 @ 11:30am 
Whether the acquisition of cotton seeds can be changed to cotton cloth after the acquisition
末日游戏爱好者 27 Apr, 2022 @ 11:27am 
How to get saplings