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UWE - Dialogue Patch
   
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28.4.2022 klo 13.20
17.5.2022 klo 15.26
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UWE - Dialogue Patch

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Undoubtedly you've been playing this mod, getting accosted by random gate guards repeating the barely changed versions of the Flotsam Ninja Interrogation dialogue at you every time you meet another minor faction
If I were a betting man I'd guess that each time you picked the "Pilgrimage Option" in the Gate Guard Interrogation it always ended in your squad being jumped by the guards, and I'd be rich of your misery
Surely you've been suffering the constant insults from the shop guards calling you a Tramp, an Interloper or even "Derro" whatever that may mean.
Well... If any of the above bothered you, then look no further as now I, Zeski the Friendly, bring you a solution, not the best or cleanest option, but a solution nontheless.
I changed up the /OUTLANDER/ wordswap to change based on your relationship with the target, with ones below 0 resulting in a more hostile dialogue options and ones above 30 in a more friendly one
In addition to that I also adjusted the Gate Guard Interrogation dialogue to have some variety in between factions, with different reactions based on your dialogue choices. Now you can be sometimes surprised by the system! Each faction now is consistant in their Interrogation dialogue tree, always keeping their threats the same and not forcing you as a Skeleton player to swear upon Okran and all that is good in this world that you're up to no mischeif. Now it's better I reckon, though I'd be grateful for feedback on thatun'
The Pilgrimage option in the Dialogue tree has been adjusted to not cause hostilities in Deadcat, Dune Renegades, Hook Raiders, Highlanders, Western and Midland Hivers. I tried staying true to the way TreadLightly described his factions so if there are any inconsistancies I'd be grateful for feedback. Again.

I hope you enjoy this little unofficial patch
Suositut keskustelut Näytä kaikki (1)
4
19.5.2022 klo 2.22
TÄRKEÄ: Issues with the Patch and Suggestions on what else to edit
Zeski
27 kommenttia
Obisam 12.2. klo 8.02 
Thank you, I'm still struggling with such a detail. because I don't wanna have for every translation mod i'm making the whole base game translated and all the content from every mod. I just want simple light-weighted translation mods which only translate the concerned mod :)
Zeski  [tekijä] 12.2. klo 8.00 
Yes, you have permission, about the rest, I'm not sure :/
Obisam 12.2. klo 7.56 
Hello, I would like to translate the mod into french. First, do I have your permission? Second, When I am in FCS I check the base files and your mod, then choose translation. But how do I save the files to only have a translation of your mod and not everything from the base game translations? Can someone explain that to me? The translation guide doesn't help for that part because it assumes the game doesn't have a base translation.

If I check only your mod, of course it loses a lot of references and not everything shows up to be translated.
The Internet Janitor 3.9.2024 klo 0.12 
Thank you so very much for this mod!
Zeski  [tekijä] 24.8.2024 klo 15.05 
The mod mostly impacts the gate guard dialogues, which means they should not really interact with eachother
Killer Turnus 24.8.2024 klo 10.55 
Question does the Recruit prisoners mod conflict? I've been told dialogue patches can conflict pretty hard.
exocakes 15.7.2024 klo 1.09 
Nice, it kind of annoyed me that Shek and even Skeletons are making me swear by the Phoenix on these dialogs.
MechaSpaceCaesar 8.4.2024 klo 13.03 
@Pooh That's part of vanilla UWE. This mod is out of date.
Pooh 11.3.2024 klo 13.47 
Shek Drifters are randomly declaring war on the player for being >50 rep with UC.

It's stupid.
Machete_h4X 11.3.2024 klo 0.10 
I'm still getting some of those interrogations. This time, it was at World's End.
On another note, a good addition to this patch would be removing the massive excess ellipses in nearly every line of text written by Tread Lightly