Kenshi
2,376 ratings
Universal Wasteland Expansion
79
21
11
19
7
23
20
5
8
4
7
11
10
10
5
3
5
3
3
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
5.956 GB
26 Jun, 2020 @ 1:34am
26 Jun @ 5:20pm
40 Change Notes ( view )

Subscribe to download
Universal Wasteland Expansion

In 4 collections by TreadLightly77
Universal Wasteland Expansion General Mod Collection
8 items
Universal Wasteland Expansion General Mod Collection (Alt)
8 items
Universal Wasteland Expansion Cannibalistic Faction Playthrough
2 items
Universal Wasteland Expansion Race-Specific Playthrough
3 items
Description
A singularly developed mod with one vision and executed by one person. An expansion in every sense of the word... Universal Wasteland Expansion sets out to expand the world of Kenshi in many ways. Vanilla mechanics and lore were taken and expanded upon, instead of trampled. The world is more fleshed out, with more to do and more to see. If it is in the vanilla lore/dialogue, UWE expanded upon it.(Such as the Grievewraith monsters of myth and lore or Hamut's wife, Lena, being found at a slave town) Theft, looting, and stealth have been completely reworked to actually give the player a challenge.

The early game feel has been extended well into the mid-late game, with how desperate and difficult the world around the player can be. The feeling of never being settled or having enough permeates the entire experience. The enemy to leave you face down in the sands can be just around the corner until the mid-late game now.

Factions are now more dynamic and have a much better selection of armor and weaponry. New mechanics were also introduced, in an effort to fix what some may view as "broken" mechanics, in Kenshi vanilla.(An example would be shopkeepers and their guards' reaction to attack a player sneaking in their shops now). Animals are more fleshed out, in every way.

Many new worldstates were created, as well as town overrides. When faction leaders, or town leaders even, are killed or kidnapped, it can set off a chain reaction of towns flipping ownership, in a frantic attempt to fill power vacuums.




Numbers of created assets, within UWE

Characters: 778
Factions: 65
Towns: 134(nests and camps included)
Town Overrides: 587
Items: 434
Quests: 25
Races: 200
Game Starts: 52
Armor: 956
Weapons: 127
Farms: 64
Buildings: 1513
Lines of created dialogue: 50k+

These numbers were compiled for UWE version 28






Check the change notes, as my noted changes each version have been quite extensive.

A "total world overhaul mod" including all other overhaul and feature/content mods created by TreadLightly77.

A new game start is recommended after installing this mod. An import is also possible, however, I would suggest that you backup your save before importing newly into UWE.(Just to be sure.)

¡Should be placed at the very bottom of your mod load order!









¡BELOW ARE DISCUSSION TOPICS WITH DETAILED INFORMATION ON CERTAIN ASPECTS OF UWE!



























Player Faction Color

It is recommended to download one of the following player faction color scheme mods, from the collection, in order to fully appreciate the armor varieties and utilize colored and secondary colored variations of armor:




Patches





There are patches created for popular community overhaul and feature mods, in the collection linked below:







There are patches created for popular community animation mods, in the collection linked below:





@Atlas has been kind enough to host a few channels dedicated to everything Universal Wasteland Expansion, within the Genesis Modding Guild Discord Server[discord.gg].




FAQ

^Got a question, take a look here before posting it anywhere.



Donations

[www.buymeacoffee.com]

[www.paypal.me]

[ko-fi.com]
Popular Discussions View All (88)
872
3
8 hours ago
Bug Reports
TreadLightly77
21
19 Jun @ 2:54pm
UWE Created Unique Characters
TreadLightly77
13
1
9 Jul @ 4:08pm
UWE Town Overrides (Created and Vanilla)
TreadLightly77
1,979 Comments
leon2356 55 minutes ago 
I got a question. In the contributor list, it list some mods as "complement" does that mean they are included in this mod? or is it just parts of them? is it safe to have the "complement" mod installed when i run UWE?
Outlaw Star 11 Jul @ 9:49am 
More faction aggression nonsense since last update: The mercs i hired to protect my outpost just became hostile because i was sneaking in my own building that they happened to be in....
Dungbie 11 Jul @ 12:37am 
Same problem as wave
wave4628w 10 Jul @ 10:28pm 
How on gods earth do i make a prototype skeleton bed it wont show up in research i have the pre req
DrPotis 10 Jul @ 10:50am 
Is there any way to see what the added quests are or how they work :D
leon2356 9 Jul @ 6:55pm 
Does this mod change the layout of any of the vanilla cities and towns. Like fixing crooked walls or add infrastructure that would make sense like adding windmills to towns that have no power generation?
Tam 9 Jul @ 1:50pm 
My people share food
El Telible 9 Jul @ 1:09pm 
I've been testing without any extra mods and it seems that the latest update of the mod has broken many things. They don't share the food that's in the backpack, there's no way to craft the furnace to melt items, there's no way to craft electrical components, there's no way to make turrets, there's no way to build the furnace for corpses, it has changed the research.
Tam 8 Jul @ 7:00am 
Its quite logical,irl you gonna be slapped by these guards for kiting dangerous fauna towards them.
Outlaw Star 8 Jul @ 5:42am 
Also noticing nonsensical behavior in Vain where only the turrets fire on local hostile fauna. seems the attempt to prevent players from using settlement garrisons for protecting ended up in behavior that makes no sense