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Still under work
also it loks cool i giv eit a 10/10
Kudos to Deceptive Pastry for making the best sub in Barotrauma.
One of the most novel ideas in the sub is the vertical engine under the docking hatch on the top right of the main sub. When activated, it has no effect on the momentum of the sub, but instead acts as a grinder for monsters attempting to enter through the airlock. The airlock doors even lock to prevent divers from accidentally killing themselves, but have windows so they can watch monsters caught in the grinder.
My favorite part of the moonpool is that you won't drift away while it's open. You'll stay in place with the sub as it moves through the ocean.
The fabrication and trash chute setup is divine, and eliminates much of the inventory management work that I despise in crafting games. The medbay is similarly neat and easy to manage.
It really shines for captains that like to finish multiple missions at the same time over the whole map while using more than one radio channel. It's pretty common for us to leave a dive team to deal with a nest, a minisub dive team to navigate a ruin, while the main sub team deals with a termination mission.
The drone is particularly effective at ruling out dead ends that are hard to navigate with the main ship. I find it really rewarding when I can have an assistant on helms, navigating the ship through the center of a large passage, and another assistant managing the drone, scanning for minerals or thalmus wrecks along the bottom.