Barotrauma

Barotrauma

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[HKB]Pr.309, Kosatka-M "Orca-II" SSN [ver.1.0.40]
   
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2 May, 2022 @ 4:05am
19 Jun, 2022 @ 5:45pm
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[HKB]Pr.309, Kosatka-M "Orca-II" SSN [ver.1.0.40]

In 1 collection by S'Aarum
HKB Projects Roster
2 items
Description
Notice : To experience the submarine to its full potential, set your lights limit to 200 or unlimited.
This submarine is not fully compatible with the AI, they are unable to properly man the turrets.

Kosatka-M : Never Tired, Always Ready.

The Kosatka class was supposed to last 25 years, but a complete overhaul was decided to extend the class life expectancy to an additional decade. HKB decided to implement and improve the design following numerous feedbacks gathered throughout the years.

Theses improvements are :
  • Modernization and overhaul of the powerplant (BM-1053M Pressurized Water Reactor).
  • Setup of the ABCI-4a "Damage Control and Sub-System Management Package."
  • Improved weaponry. (2x PA-625 25mm Rotary Autocannon, 1x AB-150 Auto-loading Gauss Rifle
  • New hydroplanes and rudders.
  • Proximity Sensors suite (КС-20 "Amfora" Short Range Proximity Sensors).
  • Modernised crew quarters.
  • Improved both access hatch and their relevant sub-systems.
  • Automatic anti-flooding measures.
  • Intercom system ("Slukh" Emergency INTER-COMmunication Suite)
  • Decoy launcher ("Lisichka" Decoy Launching System)




Pr.309M HKB-228 "Kosatka-M" (EC : Orca-II)
Laid down in 2195 and commissioned in 2198 at Novokopilovka Shipyards. The Kosatka was the first of a six ship batch to provide Novokopilovka City with reliable long range patrol vessels. HKB modernized the design in 2222. Capabilities were thus vastly improved.

I. Specifications :

Role : Attack ( Multi-Purpose )
Displacement : ~800 tons
Measurement : Lenght 49,90m, height 15m
Test depth : 2900
Crush depth : 3500
Price : 7800 Mk
Complement : 9 ( 3 Officers, 6 Enlisted )
Sensors : HTO-350 "Parallel'no" Sonar Suite, КС-20 "Amfora" Short Range Proximity Sensors
Weaponry : 2x PA-625 "Tochka" 25mm Rotary Autocannon, 1x AB-150 "Chimera" Auto-loading Gauss Rifle, 2x "Udar" Electric Discharge Coils.
Propulsion : BM-1053M Pressurized Water Reactor, KLR 2144-B Turbines.
Batteries : BBE 473-B "Korall" High Capacity Battery, 4 BBE-1325 "Okopy" Auxilliary Batteries, 1 BBE-150S "Dopusk" Auxilliary Battery.
Speed : 25 Kts ( 47 Km/h )

II. Sub-systems :

Damage Control and Sub-System monitoring.
"ABCI-4a Damage Control and Sub-System Management Package."

  • The system is comprised of two fully operational consoles within the Command Center. It allow its two operators to locate any flooding, fires and to monitor the ballast tanks water levels. Integrated High Pressure warnings were also installed. In addition, modern monitors allow the command crew to see at a glance the level of charge of the 5 batteries, as well as the load of the ship-wide and primary powergrids.

"КС-20 "Amfora" Short Range Proximity Sensors."

  • Integrated inside the DCSSMP, "Amfora" give the command staff and the gunnery crew a quick visual aid at any threats closing from within 20 meters of the submarine vicinity, giving you the edge and awareness needed to respond quickly.

III. Technical details :


  • Most of the important monitors are fitted with descriptions, detailing their responsabilities.
  • This is also true to the two command consoles.
  • Water level indicators are present at both main access and emergency access hatches.
  • Customized job ID cards.

8 Comments
S'Aarum  [author] 3 Oct, 2022 @ 11:39am 
Hi, you need to activate the light auxilliary batteries that supplies energy to the lighting consoles.
Otherwise, yes you will get a lot of flickering.
You could say its "intended".
To activate them, go to the Amfora station (lower-control room) and see a button called AUX BAT
Brahma 2 Oct, 2022 @ 11:40pm 
Light and appliances start flickering when diving/surfacing, because the energy consumption increases rapidly for a while. Is that what was intended or am I doing something wrong?
S'Aarum  [author] 4 May, 2022 @ 8:01pm 
The weird thing is that they man the turrets that are not here (hardpoints) without any issues. I'll make more testing today.
S'Aarum  [author] 4 May, 2022 @ 8:00pm 
I have fixed most of the issues, However, I couldn't fix, for the time being the bots. They are still unable to man the gun. I think that, in order to make it work I would need to use one periscope per gun, which is not what I wanted.
S'Aarum  [author] 4 May, 2022 @ 3:48am 
Hi Henry, I'll look into that. Thanks for the feedback.
Krosis 4 May, 2022 @ 3:35am 
Awesome design but AI won't man the turrets and the sub seem to go too fast.
S'Aarum  [author] 3 May, 2022 @ 8:58pm 
[quote=Burlykoala] Hard to see the button, awesome design so far, might tune it down speed wise cause it seems insanely fast. [/quote]
Thanks, i made the buttons and dials "human sized" same for the texts. Tooltips are here to get your bearing on what you are looking at though. ^^
As for the speed, yes i will tune it down.
Burlykoala 3 May, 2022 @ 7:53pm 
Posted about the OXYGEN system not working. Deleted cause i found the button for the 02 Generator. Hard to see the button, awesome design so far, might tune it down speed wise cause it seems insanely fast