tModLoader

tModLoader

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Fargo's Best of Both Worlds
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Mod Features: World Gen
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English, Russian
File Size
Posted
Updated
125.573 KB
2 May, 2022 @ 10:41am
12 Jul @ 10:41am
9 Change Notes ( view )

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Fargo's Best of Both Worlds

Description
This mod allows you to choose various world gen options. Several are usually found in secret seeds and some totally unique ones.
Several pieces of world gen can also be multiplied or toggled off completely.

Currently you can:

Multiply:
-Trees
-Living Trees
-Surface Caves
-Floating Islands
-Marble
-Granite
-Spider Caves
-Hives
-Gems
-Chests
-Pots
-Life Crystals
-Statues
-Traps
-Microbiomes (minecart tracks, sword shrines)

Toggle on and off:
-World Evil
-Dungeon
-Ocean
-Desert
-Jungle
-Ice
-Caves
-Glowing Mushroom
-Underworld
-Aether

Add options from secret seeds:
-Spawn Both Evils
-Spawn Both Ore Sets
-Invert the Underworld
-Guarantee Ocean Caves
-Spawn More Surface Living Trees
-Big Bee Hives
-Guarantee Pyramid Entrance to the Underground Desert
-Starting spawn point at the Ocean or Underworld
-Huge Jungle Temple
-Marble and Granite generation is swapped
-Underground Dungeon
-Rainbow Cabins
-Paint Everything
-Surface Spider Caves
-Surface Marble
-Wavy Caves
-"No" Traps
-Evil Surface
-Underworld Spawn
-Mushroom Layer
-Surface Temple
-Mahogany Trees Everywhere

Completely new world gen options:
-2 Dungeons, one on each side
-2 Shimmers, one on each side
-Replace all liquids with Water, Lava, Honey or Shimmer
-Liquid Swap where liquid locations are shuffled
-Start in HardMode
-HardMode ore generated
-Surface Mushroom Biomes
-Random Spawn Location
Originally posted by tModLoader FargoSeeds:
Developed By Fargowilta
Popular Discussions View All (2)
11
6 May @ 1:13pm
Issue & suggestion
Lovecraft
1
15 Dec, 2024 @ 1:30pm
No WorldGen Progress???
Doctor Toxin
301 Comments
DisKorruptd 2 Jul @ 11:14pm 
Would it possible for mods such as Radiance¹ which add alternative Light biomes to replace the evil spread from the Wall of Flesh death?

¹ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3368420633
wesvafgc 24 Jun @ 11:13pm 
Yo could anyone help me solve the Spirit Classic world gen conflict? I tried going into Spirit's ocean generation to find a way to set it to the default generation but I couldn't find that in Client Configs like @Drankara said?
Sohan Simen 23 Jun @ 4:49am 
Is there a way you could add skyware chests being replaced with locked golden chests from for the "For the worthy" seed? (prefferably without changing the loot tables of skyware chest if that's even possible)
Drankara 21 Jun @ 3:00am 
The error stopping world gen with spirit classic is caused by spirit's ocean generation, you can set it to default in spirits mod config, which solved the issue, for me at least.
Jeskai 17 Jun @ 10:10pm 
is there an option to make hardmode biomes spawn in columns instead of annoying V?
zahsnewacc 11 Jun @ 3:35pm 
it got stuck at building a bigger jungle temple
zahsnewacc 11 Jun @ 2:59pm 
how do i use this mod...?
ClayWarTheOne 29 May @ 5:20pm 
Like @Mateus said, a better multiplier slider with decimals would be really useful!!!
Silhouette 17 May @ 11:04pm 
Always gets stuck in worldgen at "building a bigger jungle temple", even though I don't have that option selected. Seems like this is a bug in this mod that's been present since October.
Haite 4 May @ 9:51pm 
Any chance of adding multipliers for non-micro biomes, like jungle, snow and desert? :(
With the new eco-tone biome from spirit mod, biome sizes and positioning became very important. Usually these custom biomes take the spot of forests, which is a shame because forest are neat rest places, while jungles are gigantic, and get very repetitive after a while.