Space Engineers

Space Engineers

61 ratings
Al Quasir - a DailyTrade City [no mods | no dlc | no scripts]
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Type: Blueprint
File Size
Posted
44.192 MB
7 May, 2022 @ 4:01am
1 Change Note ( view )

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Al Quasir - a DailyTrade City [no mods | no dlc | no scripts]

In 1 collection by Errix
DailyTrade Universe
24 items
Description
Welcome traveler!

Al Quasir was built in 2517, the city is controlled by a local organization
which mysteriously remains unknown. DailyTrade Inc. was not allowed to access the planet , but other large corporations are. It is rumored that huge sums of
bribes are involved. The city is protected by several heavy point defence towers to
protect its wealth from rogues and pirates.

The city is the main space port on the planet and has a high volume of traffic with the
Orbital installations and trading facilities. A wide network of intraplanetary
transportation soon forced the owners to build a runway and an additional cargo terminal.

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I hope you enjoy my creation,
please consider liking, if you think my work deserves it.

you are very welcome to leave your thoughts, suggestions and critic in the
comments, so i can improve future builds.

LAG:
you can delete one of the trams, to reduce lag. I am sorry, 150k PCU are a lot
but i already had to cut some ideas for the build and did not want to
reduce it further.

Use the ALL PROJECTORS group to shut them down, if needed.

TRAM:
please be sure to set the blueprint leveld, realtive to the planets gravitiy.
1G, high oxygen (since trams use atmospheric thrusters)

yes, i know the trams can fail... but i cant help it - i am obsessed with them :D
Do they work better than the other versions? maybe... are the flawless? no... :/

_______________________________________________________________
Screenshots taken at Safina Desert Planet:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2157163302&searchtext=safina

i highly recommend the 'edge-be-gone' mod by whiplash
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2042716312&searchtext=edge+be+gone

_______________________________________________________________
More creations:

Nitra City:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3376115303

Aehyr Station:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2651580610

Humboldt Reseach Facitlity:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2573734531

Dromedar C-51:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2419464423
12 Comments
fibergran 15 Jun, 2023 @ 5:37am 
I love this blueprint, you did an amazing job!!. Just turn off thruster damage so trams don't break their rails, and add some uranium ingots so they last longer.
Errix  [author] 10 Jul, 2022 @ 5:11am 
thanks for the feedback! i will consider this in the future :)
Sharko Cat 28 Jun, 2022 @ 10:47am 
the new trams work great! one small issue tho..... they quickly run out of power and fall to the ground, i reccomend using wheels for the trams instead of thrusters because they use alot less power and they have a less likely chance to go offcourse and derail
Errix  [author] 13 May, 2022 @ 10:26am 
thank you, glad you like it :)
TORGMASTER 13 May, 2022 @ 9:58am 
oh okay...good ship btw
Errix  [author] 13 May, 2022 @ 9:15am 
@TORGMASTER - i checked it, you do not need a DLC for the city...
Errix  [author] 13 May, 2022 @ 8:06am 
Wait, i did include a dlc block? o.O ill look into it - this should not be there.
TORGMASTER 13 May, 2022 @ 3:54am 
but really cool city!!!!
TORGMASTER 13 May, 2022 @ 3:53am 
it need just a DLC man is the decoration one
Sharko Cat 12 May, 2022 @ 2:53am 
yoooooooooo new build is out!