Songs of Syx

Songs of Syx

93 ratings
More Road Types [V69]
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9 May, 2022 @ 11:27am
12 Jun @ 1:32am
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More Road Types [V69]

Description
Added road types that match current in-game floors and some new road types with added utility and balance.
Added the custom roads to the research tree.

Compatible with V69
Previous versions included: V68, V67, V66, V65, V64, V63

WARNING: All floors, including ones inside buildings, will be changed when adding this to a current save, currently there is no workaround. Any new buildings will be unaffected and the save should still work fine. However, I wouldn't recommend adding to a large population game.

The types of road added:













Modifying your file versions

To find out where your mod files are located, hover over the mod in the launcher window:
Your file route will be different to mine!


In order to access previous versions you need to edit the _Info.txt file to include the Major and Minor versions of the game you are running. You do not need to delete or change any of the folders, the game should recognise which folder set to use automatically.

37 Comments
Morphic  [author] 12 Jun @ 1:40am 
Now updated to V69 [nice]

A couple of things to mention:
1). Given how cluttered the research tree is post V67 and how ridiculous -in comparison to earlier versions- the tree has become to maintain for your cities, I have decided to merge the modded road types into the vanilla research options. This means the new road types are now included with the cost of the vanilla types.
2). I have attempted -again- to fix the issue of this mod breaking in-progress saves. I, however, do not have any saves with which to test it. So for now, I will just have to leave the big text disclaimer in place until I can properly test and confirm if my changes have fixed the issue.

Have fun, please feel free to post any issues you may find.
OverKill 26 May @ 11:29pm 
Thanks for the fix
Morphic  [author] 26 May @ 3:58am 
@Overkill, found the issue. Should be fixed now, I am not sure if it will affect saves retroactively. Thank you for posting.
OverKill 25 May @ 8:31pm 
Do not use this mod until it gets fixed. It causes every race to have 25% religion distribution for v68, i dont know about older versions
Beowulf 28 Feb @ 11:10pm 
one of my favorite mods for the game thanks
Morphic  [author] 18 Jan @ 11:23pm 
Now updated to V68, I have also included a V67 version for anyone who hasn't updated to V68.

I have also included fulfilment, introduced in V67, into the modded road types so they should function as vanilla roads do.

I do not have the time anymore to play-test or to fully check the game systems myself. So if I have missed anything feel free to let me know.
Morphic  [author] 6 Dec, 2024 @ 7:53pm 
@02adan, as with all previous updates I will be updating for V67 once it is fully released. Updating for a beta will likely cause issues with any in-progress saves for those using it on V66.
02adan 6 Dec, 2024 @ 5:29pm 
any plan to update to V67?
Morphic  [author] 26 Jul, 2024 @ 7:25am 
@Wuzze, I would need to look back over the code at some point to do that. If it is a thing I can do, then I will wait for the next major version of Syx to come out before making any changes to the mod. This is due to the 'Road Swapping' issue described in bold text at the top. I don't want to break any in-progress saves.

Also, if 1.0 is likely within a short enough time frame, I will hold out making any large changes as Gammatron (Jake) has promised that versions of 1.0 and beyond will be far more Mod and Savegame friendly.

Thanks for the feedback!
Wuzze 22 Jul, 2024 @ 10:01am 
add preferances to races please, you beautiful