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A couple of things to mention:
1). Given how cluttered the research tree is post V67 and how ridiculous -in comparison to earlier versions- the tree has become to maintain for your cities, I have decided to merge the modded road types into the vanilla research options. This means the new road types are now included with the cost of the vanilla types.
2). I have attempted -again- to fix the issue of this mod breaking in-progress saves. I, however, do not have any saves with which to test it. So for now, I will just have to leave the big text disclaimer in place until I can properly test and confirm if my changes have fixed the issue.
Have fun, please feel free to post any issues you may find.
I have also included fulfilment, introduced in V67, into the modded road types so they should function as vanilla roads do.
I do not have the time anymore to play-test or to fully check the game systems myself. So if I have missed anything feel free to let me know.
Also, if 1.0 is likely within a short enough time frame, I will hold out making any large changes as Gammatron (Jake) has promised that versions of 1.0 and beyond will be far more Mod and Savegame friendly.
Thanks for the feedback!