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Empty World
   
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9 May, 2022 @ 5:16pm
9 Jan, 2024 @ 6:23pm
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Empty World

Description
A homeless drifter and bonedog traveling the devasted and now very close to empty world. There was a sickness, it didn't just kill people, it ate metal and ravaged the altered genes of the Shek and Hivers. Ninety percent is gone. Ninety percent of everything is gone.The Holy Nation is a bitter memory, what remains of it's people's is in tatters of scattered farms and empty cities. There are still Starving Bandits, but you haven't seen any of the others. None of them.
In some ways this is a more peaceful world. In some ways it is even harder. But you are still here, trying to make a life and get through one more day...
38 Comments
Teal  [author] 9 Jan, 2024 @ 7:14pm 
new update tonight, we are getting closer to getting the mod where I wanted it to be. try it out and let me know what you think. thanks.
teal
Teal  [author] 5 Jan, 2024 @ 5:59pm 
@Pode,
I should have read closer, but I think you are right. Limiting the numbers and maybe kinds of races might be a better way to try to do this mod. I wouldn't have to worry about substitutions or getting errors for files the game is looking for and can't find.
Thanks for the suggestions. I think I will try a new vanilla copy and try limiting like you are suggesting and see how it plays. If I can get it to work I'll let you know and see what you think. Thank you for the input, it helps alot.
Take care and good luck in your own modding too,
Teal
Teal  [author] 5 Jan, 2024 @ 3:31pm 
@Jorahm
No problem on the old version. New version might look better. I am hoping. :)

Looking at the rest of the entries now, I will try to get some restored tonight, don't know if I can get it all. I have to be careful not to take out those edits that made it different from vanilla. I am guessing of course this version will be the closest to vanilla anyway. Just remains to be seen if it will be interesting enough to be enjoyable or interesting.
Anyway, will see what happens as we go along.
Have a good night and will post before I head off to sleep.
Take care,
Teal
Jorahm 5 Jan, 2024 @ 9:37am 
@Teal

You were correct, I had loaded the version of the mod I downloaded to try and make some edits to, my bad.
Teal  [author] 4 Jan, 2024 @ 7:16pm 
Thanks for looking at the mod, I hope to get it back and working and stable in the next few days.
Teal
Teal  [author] 4 Jan, 2024 @ 7:14pm 
Looks like instant hostility in the Hub as soon as I arrive. Ran from Starving Bandits mod of twenty or so, and got away outside the city. Ambushed by three more bandits, but dog saved us. Anyway, there were Hivers and Shek in the Bar, so I think the restoring on files worked. And got the character data back in, (it was just a copy of the homeless and dog start anyway so not difficult to put back in) Anyway, will have to check the deadlands, I had the error-code xFFFF that were human, but I think when the skeletons were deleted, the game substituted the races that were still viable, meaning the humans. So, when I restored the files, and went back on the save, I hade log head soldierbots. Which is what they are supposed to be.
Anyway, in Black Desert City still humans, so I still have to go back and restore some files I am missing.
Will look at it tomorrow and see if I can get that fixed.
Teal
Teal  [author] 4 Jan, 2024 @ 6:43pm 
Looks like my restoring of some of the files undid other changes I put in yesterday, I had an empty character file, but had loaded a save so I missed that. I re-entered the character data tonight and am reposting the mod to see if the rest of it is okay.
I work tomorrow, but will take a longer look tomorrow to see if things look good, or if I have to go back and redo the work I did yesterday.
I will let you know.
Thanks
Teal
Teal  [author] 4 Jan, 2024 @ 6:21pm 
@Jorahm,
I thought it uploaded correctly. did you over write the old version? Can you delete the old mod, (or save it in a different folder) and then download the new one?
I will check of course and let you know if i messed up.
Thanks,
Teal
Teal  [author] 4 Jan, 2024 @ 6:19pm 
@Pode,
Thanks for the comments, I am trying to update an older mod I did about a year ago. There were some rough edges and things I wanted to do, but hadn't the experience. So it took a while to learn. Some people played the mod and gave me their feed back and I thought it might be time to get back into the mod and see if I could make it better.
You are right though, I tried to do a lot, maybe too much.
Thanks for looking at the mod though,
Take care,
Teal
Pode 4 Jan, 2024 @ 12:45pm 
Interesting concept, I set my population settings to minimal cuz there's not enough agriculture to support vanilla squad sizes and numbers. Might you start with a baseline version where all spawn rates are say 1/10th of vanilla? My reach has exceeded my grasp on most of my own mod projects before. Looking at comments, I thought a technically simpler first cut that gets a lot of the effect you want might be a better starting foundation for the fancier lore stuff you want to do.