RimWorld

RimWorld

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Transhumanist Medical Specialist
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
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440.649 KB
9 May, 2022 @ 9:53pm
28 Jun @ 2:04pm
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Transhumanist Medical Specialist

In 1 collection by MightyPantherIII
Mighty Panther's Ideologies
2 items
Description
Allows followers of the Transhumanist Meme to be able to select the Medical Specialist role. That's it. That's the mod.

I always wondered why the people who have the most elective amputations and -ectomies on the Rim were locked out from the Medical Specialists that they need to "safely" install all those Archotech parts that they just "found".

It works just like the Shooting/Melee specialists, you can choose to have one, none, or both of the Research & Medical Specialists if you have Transhumanism. Is it balanced? Probably not, I just want a Transhumanist Medical Specialist and thought you might too.

If you want to add more than just two specialist roles to your ideology, I recommend LVLVbNH's Raise specialist limit. It's a nasty part of the code to try and patch and I'm glad they did it.

Q/A:

Saves?
Should be fine to add and remove.

CE?
If CE can't handle a single patch to Ideology I think they might be the problem in this relationship.

Vanilla Ideology Expanded?
There should be no mod conflicts between this mod and VIE as all this is just a patch operation to vanilla XML.

Other Mods that patch Ideology (like Roles untied to memes)?
The patches in this mod have been written to not fail if they are unable to find the correct node. However, if you are seeing patch failures from this mod and are using another mod that modifies vanilla precepts (like Roles untied to memes), loading that mod *after* Transhumanist Medical Specialist should take care of this issue.
8 Comments
Monbland 22 Jun @ 1:21am 
PLEASE UPDATE!
Kokorocodon 31 Oct, 2024 @ 6:18pm 
there's a mod that make neural superchargers last longer and charge faster
gh0stashes 10 Aug, 2024 @ 9:18am 
I understand this is probably outside the scope of this mod- given it's just One Thing... But I've always had one other gripe with Transhumanist's memes and precepts: The f*cking neural supercharge. All the colonists want it, all the time, and live with a constant -6 without it, but it can only handle supercharging one pawn at a time. Also, you'd think if they have like, three brain implants and a cortical stack that their brains would be speedy enough already. Jeez.

Could you make a tweak that makes transhumanists stop freaking tf out if they don't have a neural supercharge and sleep accelerator?
Smegma_Sage 11 Jun, 2023 @ 9:45pm 
Glad im not the only one with the same thought. Thanks for the mod.
ScumWatcher 14 Mar, 2023 @ 3:23am 
This actually makes sense to me considering part of the meme is to upgrade yourself
Moonshine Fox 22 Oct, 2022 @ 6:47am 
I nearly always play transhumanist because cybernetics are fun, and this is something I didn't even think about knowing I needed. Thanks!
Kokorocodon 2 Jul, 2022 @ 8:02pm 
It makes a lot of sense and spares me from picking the healthcare meme
germnbarb 10 May, 2022 @ 9:54am 
This is something I didn't think about, and I thank you.