Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

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Tyrrell P34 f1 car
   
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Bodies: Coupe
Decade: 70s
Type: Bodies
Game Engine: UE4_27
File Size
Posted
6.794 MB
11 May, 2022 @ 1:48am
1 Change Note ( view )

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Tyrrell P34 f1 car

Description
doubling the front axle like shown is done in BeamNG, but you could fake it in automation if you wanted to too. The process is tedious and annoying, I don't suggest doing it yourself

This is the Tyrrell P34 F1 car from the mid 70s that was short lived due to losing access to competitive tyres. It didn't do more front tyres for more traction, it was actually for smaller tyres, resulting in less aero drag, allowing higher top speeds. It had teething issues, but was still quite successful in its day.

You can build this with 4 wheels if you'd rather, because it was run in that basic form too. It can be found in 1973 to be built in time for the real release date in 1975, and started racing in 1976

if you like this mod, please consider checking out my video I made talking about the car, building it, and then racing it in it's 6 wheeled form - https://youtu.be/4TUEI1fRmqY
24 Comments
DachsenTheGreat 6 Jul @ 11:25am 
Ik im late but how do i get rid of seeing the chassis type: example monocoque
djdubya66 10 Oct, 2024 @ 10:46am 
ITS NOT WORKING FOR ME
sam_L2F 29 Jan, 2024 @ 9:47am 
nice ill try it later, by the way im subscribed to you, you make good videos!
Schkarnitzel 1 Jul, 2023 @ 2:07am 
it looks really cool, i will try to build it
fillman86  [author] 26 Oct, 2022 @ 10:49pm 
awesome. It's not a straight forward thing, and too many chances for making mistakes, so I don't particularly want to make a tutorial on it, because I'll end up getting harassed for trouble shooting like I have in the past -_- some people don't know boundaries
DiabloTortuga 26 Oct, 2022 @ 10:38pm 
Figured it out I had mislabeled a few things fixed some of it and it is now visible! Thanks again for your help, and keep up the good work!
DiabloTortuga 26 Oct, 2022 @ 10:34pm 
Thanks for taking the time to help me, I have been working on this for a few hours now and I feel i'm getting close! Ill try that out and see if I can get anything working.
fillman86  [author] 26 Oct, 2022 @ 10:31pm 
well this is a bit too complicated for a mod thread, but you could try pressing "`" that's next to the "1" key, and trouble shooting from there
DiabloTortuga 26 Oct, 2022 @ 10:29pm 
I double checked all the flexbodies were moved correctly so i still don't know why its invisible.
DiabloTortuga 26 Oct, 2022 @ 10:25pm 
The collision mesh does spawn in, and I think i moved the flex bodies correctly.