Barotrauma

Barotrauma

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U.N.T Aggressor
   
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11 May, 2022 @ 8:06am
18 May, 2022 @ 8:07am
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U.N.T Aggressor

Description
A successor to the Aldhuma, the Aggressor is an attack class submarine featuring a powerful laser cannon, and many heavy turret hardpoints. While most other submarines use fission power, this one is outfitted with a new fusion generator which, altough more efficient, meltdowns faster in case of an overheat.

This ship only starts with 4 turrets, but the many hardpoints allow it to become extremely powerful later on- if you have enough money to buy weapons, that is.

Features:

-Diving room with a moon pool,

-Artifact hold room on the front of the ship,

-Powerful laser cannon on the underside of the ship

-Camera system accessible in the armory/security room, along with three indoor turrets,

-Brig with a cell that can be flooded by using the "Eject" button,

-Flood alarm system,

-Fusion reactor (Do not assign an NPC to manage the reactor, as they will only refuel it with one cell when it requires two)

-Basic ship AI (Warns about the reactor overheating, or intruders).

Armament:

Starts with two chainguns and two coilguns, but they can be switched for other weapons. In total:
-6 turret hardpoints (7 if you count the laser cannon)

-3 heavy turret hardpoints

Required mods:

-EK Gunnery
-EK Dockyard
-EK Utilities
-EK Armory
-Barodrama diving suits (Not necessary, but replace the suits with some from the base game in the editor)
-Sounds of Europa (Not necessary, only for some of the alarms.)
36 Comments
valveworshipper 23 Jul, 2024 @ 9:00am 
will not load properly in server, even with the right mods installed
also cannot function with the ek compilement mod even though they have the same things, please use the compilement mod
bugabuga21 12 May, 2023 @ 12:49pm 
By anychance someone has made an updated version ?
Atheon  [author] 20 Apr, 2023 @ 6:24pm 
I just liked building cool looking subs, not cool looking subs that work well :TR:
Wendigo 20 Apr, 2023 @ 1:38pm 
Already have been fixing the numerous mistakes and oversights of this sub since mid 2022.
I love the ship, just there was a ton of things needing fixing.
Atheon  [author] 20 Apr, 2023 @ 11:24am 
Nah, I don't play baro much nowadays. You're free to fix it and re-upload if you want. Also no idea why it disappeared
PremiumPvP 19 Apr, 2023 @ 6:57pm 
Are you going to update this for 1.0? Also why did it disappear from my mod menu?
Wendigo 5 Jun, 2022 @ 9:52am 
@Madd Ladd - we had that happen! Mudraptor busted in when an AI was repairing and got locked in. That absolutely chad then proceeded to beat the mudraptor to death with a crowbar. He died though, but all of us getting to watch that was the best ever.
Madd Ladd 4 Jun, 2022 @ 10:37am 
door connecting diving room and reactor room is bugged, it tries to close when someone is next to it, another thing is the furthermost right airlock can easily kill AI because the door locks itself when there's water in the airlock. If that can be mitigated that would be nice
Wendigo 4 Jun, 2022 @ 9:07am 
So, I did some editing to your sub, I found a lot of nifty areas to pop things after removing some clutter. Maybe sometime We can hook up so I can show you?

Also I noticed that EK has 'secure' dive suit lockers you have to put the ID tag permissions into. So popped a few down for non NPC grabs since NPC's like to just..litter....everywhere.
Wendigo 2 Jun, 2022 @ 2:40pm 
Charger could of fit between the two sets of gun periscopes I believe