RimWorld

RimWorld

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Handy Lantern
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Mod, 1.3, 1.4, 1.5, 1.6
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631.621 KB
14 May, 2022 @ 10:24am
28 Jul @ 7:57am
34 Change Notes ( view )

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Handy Lantern

Description
Overview
A lightweight handy lantern that illuminates the surroundings that can be equipped in the utility slot, and a rare eternal lantern as a quest reward frame will be added to the game.

Handy Lantern
It is a light source item that can be equipped.
You don't have to carry 8kg of wood for torch lamps when mining or repairing the kill zone under the roof.
The production cost is reasonable with component 1, steel 30, and chemfuel 1, but you will need a little more chemfuel for long-term use.
  • Handy Lantern can be lit for up to 24 hours, can be used as lighting even when placed on the ground, and can be reused by refueling.
  • It does not deteriorate even outdoors.
  • Refueling work and ON / OFF switching is possible only while the lantern is equipped.
  • The drawback of this lantern is that it is easier for the beast to find when hunting. It means that if you turn on the lantern and shoot a beast that may fight back, it will not escape and it will be easy to change to a manhunting state.
  • As a result, the risk of hunting increases, but you can get a lot of shooting experience points, so you can use it to improve your shooting skills.
  • The wearer does not need a gas mask because it prevents rot stink exposure, a new element in Rimworld Ver1.4.
  • The effect that makes it easier to find for beasts does not exist while the lantern is turned off, and it is invalid for beasts that do not fight back.


Eternal Lantern
In addition to all the functions of the lantern, it can be used forever without refueling.
Eternal Lantern ensuring the exclusive wearer eternal health and the ability to work vigorously subject to a peaceful environment
The only way to get it is the quest reward.
  • Work speed increases while equipped.
  • The divine light of the eternal lantern prevent you from common disease and decline with aging.
  • It reduces pain and strengthens immunity against illnesses that you already have.
  • It also prevents food poisoning and hangovers. You can eat and drink as much as you like.
  • The Eternal Lantern is a legendary artifact with uniqueness and cannot be obtained more than once.

Caution
Redistribution of this MOD data is prohibited.

Acknowledgments
I am deeply grateful to https://steamhost.cn/steamcommunity_com/profiles/76561198044599324/myworkshopfiles/ ,Mr. ryouta and https://steamhost.cn/steamcommunity_com/profiles/76561198106547545/myworkshopfiles/ for their great support in the production of this mod.

Provided by mp3
http://otologic.jp/


If you like my mod please support me. (^ω^)
[ko-fi.com]
83 Comments
John Helldiver 14 hours ago 
A toggle for the rot stink exposure feature would be nice, yea. Exactly what I'm looking for though, thank you!
The Professor 23 Jul @ 11:57am 
Very cool, thanks for the mod. For difficulty/non-cheat reasons would love to have a version that doesn't prevent rot stink exposure.
stecph 22 Jul @ 11:23am 
I worked, thank you so much!
stecph 22 Jul @ 9:38am 
Thanks for the suggestion, I will try that and let you know.
I use wall lamp, but it's right above their head and well within the "brightly lit" radius.
seeki  [author] 22 Jul @ 8:45am 
First, unsubscribe from this mod and resubscribe to it to perform a forced update. The latest version of this mod is 4.2.0.2.
If that doesn't work, upload your save data file to any uploader and submit it to me.
By the way, what kind of lighting is used for the lighting fixtures in the bedroom, and which mod does it come from?
stecph 22 Jul @ 8:34am 
I am sorry, but they still keep it on while sleeping.
seeki  [author] 22 Jul @ 6:01am 
fixed
stecph 22 Jul @ 4:18am 
I love your cute little mod.
I have a minor issue though, when they go to sleep and the settings is on auto,they turn on the lantern while they sleep, even if the room is fully lit.
If it is not to much of an issue, please can we have a toggle for the anti-rot function? I don't see how can a lantern prevent that;-) Being picky here, it's a great mod, thanks!
seeki  [author] 6 Jul @ 7:11pm 
fixed.
Cundou 6 Jul @ 7:15am 
The auto turn on/turn off seems bugged. When it's dark, they turn the lantern on and off continously. I suspect what happens is: It's dark, so latnern turns on. Since it's on, it is now light, so it turns off. Now it's dark again, turn on. Now it's light again, turn off.

I'm playing the 1.6 unstable branch atm.