Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
anango ID=tsb_anango
automaton ID=dadzioautomaton
maskhulk(2heads) ID=dadziomaskhulk2h
maskhulk(1head, optional) ID=dadziomaskhulk
vinekind ID=dadziovineman
undead ID=zombie_jugable
apatorre ID=im_moff
skeleton ID=dadzioskeleton
forgotten ID=pf_forgotten
scuderi ID=scuderi
goblin ID=goblinplus
wulvari ID=wulvari
NOTE: there's not every races from every mods existing, read the comment below if you want to add one that is not in the list.
1. Go to C:\Program Files (x86)\Steam\steamapps\workshop\content\1224290
2. Search for the mod that contain the race you want to add. The mod ID can be found on it's steam page URL, example: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id= 2808230100
3. Search for a txt file that contains "ActorType" (easily done with CTRL + F), example: [ActorType] ID= race_id ;
4. Follow Mafe's guide to add the race ID to his mod
NOTE n°2: ActorTypes can also be monsters, which leads to a goofy moment where you can recruit a monster. I would not recommend it though because if you give a human class to a monster, the "humanoid animation" can lead to the game to softblock when used by a non-humanoid actor.
So make sure to pick the desired ActorType (races usually have a description, mobs doesn't).