Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Fletcher Class Destroyer
   
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Tags: v1.5.6
File Size
Posted
Updated
5.954 MB
15 May, 2022 @ 3:28pm
11 Aug, 2022 @ 4:40pm
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Fletcher Class Destroyer

Description
Fletcher-ish class destroyer

NOTE: extensively updated, and uploaded again, get this one instead: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2900213131

I wanted to make a Fletcher class destroyer, and managed to get most of the features and made it fit in the standard build area. I would have liked to have another 20 meters of length, but made do.

Features:
-5 Single Battle Cannon Turrets (Mark 12 5"/38) with radar assist, able to be controlled locally, or linked in any combination from Primary/Secondary Fire Control directors, roughly 80 rounds loaded per gun, with ~30 additional able to be reloaded automatically.
-3 Twin Heavy Autocannon (Bofurs) mounts, with radar assist, able to be linked and all controlled from Aft gun.
-2 Twin Light Autocannon AAA mounts, with radar assist, able to be linked to operate both from either position
-6 Manual single Light Autocannon (Oerlikon) mounts
-10 torpedoes in two mounts.
-2 Inline 6 5x5 Modular engines, up to about 50 Knots (which is too fast, I know)
-2 V6 3x3 modular generators, capable of ~2070 watts each.
-Fire and flooding alerting system, fire suppression system in engine and generator rooms, too many automated bilge pumps, two per watertight compartment below decks, two fire mains feeding numerous hose anchors all over the ship.
-Radar and Sonar, with map plot for radar contacts.

Operations:
--Bridge
-Engines and generators started from helm, as well as gear selection clutch and throttle, with a Throttle indicator next to the wheel. In highest gear will cruise at 69% throttle, at ~6.5 RPS, at 26 knots with no smoke from the stacks, and flank speed/100% in top gear will go about 50 Knots without overheating, but burn a lot of fuel.
-Generators have 3 operating modes, minimum/default (50% throttle, ~570 Watts each) High (70% throttle, 1100 watts each) and Emergency (100% throttle 2070 watts each) selectable with buttons to the right of the helm. Default makes no smoke, high does smoke, but will not overheat. Emergency will overheat eventually.
-Maneuver mode for slow speed/docking, at high rudder angles will put the inside prop in reverse. Works, OK, but not great.
-Red and Blue flashing lights in front of helm are alerts for fire and flooding. There are fire and flooding panels in Damage Control (2 levels directly below wheelhouse) that will show which compartment is flooding or on fire so appropriate action can be taken.

Weapon systems:
-All radar assisted guns are operated with a control handle, the AAA mounts use look controls, the main guns use hotkeys.
-When pointing at your target, select the hotkey for "radar assist" and the gun will lock on, there is range compensation built in, but it isn't perfect, and can be fine adjusted using the hotkeys for elevation and lead to compensate for movement of the target and ship.
-For the main guns, elevation is with U/D axis, the hotkeys are dual purpose, rotate the turret in manual mode, but in radar assist they only tune the firing solution from the radar. The reset solution button removes all adjustments and reverts to the base radar targeting.

Fire Control directors.
-Primary Director is on the bridge behind the helm. Secondary is in the Ammo handling room below turrets 3&4. The Directors do use Cameras and monitors, but since this is a WW2 era Ship they are supposed to be periscopes, and the director screen rotates with the director. There are selection buttons (green) to pick which turrets you want to control and indicators show if the guns are loaded. The directors also have radar mode, which functions the same as the guns. You point the director in the general direction of your target, and enable it with hotkey 1, to lock the director on target. The selected guns will match the positions of the elevation and azimuth pivots of the controller. Not perfect, but gets pointing where they need to be. Once on target, there is a "target Lock" button next to the control handle which will use the radar in each turret to lock on the target, and as before, the hotkeys for U/D/L/R/reset will fine tune the firing solution. There are also buttons on the port side wall of the bridge with the U/D/L/R/reset functions.
-The Secondary controller has no elevation adjustment (not enough room), so using the radar lock function is required.
-Guns can be fired manually from the Director station with the trigger, or set to automatic with the "Weapons Free" keyed button.
-All main guns can be reloaded using the "reload all turrets" keyed button on the bridge, or individually from below each turret. They should park themselves to the correct position for the belt connectors, but occasionally need some fine tuning using L/R buttons below each turret.

AAA turrets
-The light autocannon AAA mounts on top of the torpedoes can be linked from either position, using the "slave fwd" or "Slave aft" buttons in front of the seat. They function essentially the same way as the other turrets, except selecting the "radar assist" hotkey enables it on both turrets. There is no logic in them to keep you from shooting the ship, so be careful.
-The Heavy Autocannon AAA mounts can also be slaved, but only from the Aft mount above turrets 3 & 4. The port and Starboard mounts will match the position of the aft mount, provided it is within their field of fire, if outside that range, they will park themselves pointing 90º outboard.

Misc stuff in no particular order.
-It would have been nice to have another 20 meters of length, I don't like how crammed together everything is, and the barrels of the main guns had to be shorter than I would have liked, and I would prefer to have some more room between the forward turret and the Bow, and the aft turret and the stern. The real ship had about 15 meters of space at both ends, the stern taken up with depth charge racks.
-I am not entirely happy with the light AAA mounts, they are needed if fighting the AI in the game, but their position is not ideal. There just wasn't really anywhere else to put them.
-The Torpedo mounts are in the right location, but are vulnerable to air attack, and since they are close together a chain detonation can happen, and is really bad.
-Because everything is so packed together, it is fairly easy to fall off the ship. Not a good thing if cruising at 40 knots.


The base hull and general shape of the wheelhouse was influenced by this hull from the workshop:
Agent 000'S Hull
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2621439643

The Smokestacks were derived from one of the stacks on:
SH's IJN destroyer
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2196387608

Engine and generator cooling influenced by
Funtime60's Diesel Locomotive D-10C
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2803199014

Contributions/Workshop items included:

MrNJersey NJ Modular Engine ECU V5 and NJ EXAMPLE LUA RADAR
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2415184561
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1899288562

Zizo's Radar & Sonar System (only the sonar part)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1982539881

lagort's Simple Crosshair For HUD
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2632830751

Käsekuchen's Modular Map Radar Module and Modular Map Main Module
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2176463808
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2176463130

Shairo-jp's Ballistic Calculator
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2628490430

Torpedos are derived from this one, and still use most of the original logic.
MM's MM MK1 Sonar Guided Torpedo
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2626378521

Light AAA mounts includes logic from this to reduce the fire rate.
GunGoesPewPew's Burst-Fire Sequencer
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2638676216
5 Comments
orion's homuculus 10 Jul, 2023 @ 2:20pm 
wow, you really put everything together very nicely, great job!
rtaiken  [author] 12 Dec, 2022 @ 2:40pm 
Noah W. 8 Jul, 2022 @ 10:26am 
This is sick
Kyoryu! 19 May, 2022 @ 2:43pm 
love the firepower!
yingnilang 19 May, 2022 @ 8:21am 
jk